jugant amb clang-tidy

This commit is contained in:
2025-07-19 22:38:01 +02:00
parent 1d3fd79a9e
commit a7ef29b750
28 changed files with 735 additions and 734 deletions

View File

@@ -35,8 +35,8 @@ GameLogo::GameLogo(int x, int y)
// Inicializa las variables
void GameLogo::init() {
const auto xp = x_ - coffee_texture_->getWidth() / 2;
const auto desp = getInitialVerticalDesp();
const auto XP = x_ - coffee_texture_->getWidth() / 2;
const auto DESP = getInitialVerticalDesp();
// Configura texturas
SDL_SetTextureScaleMode(Resource::get()->getTexture("title_arcade_edition.png")->getSDLTexture(), SDL_SCALEMODE_NEAREST);
@@ -44,12 +44,12 @@ void GameLogo::init() {
// Variables
coffee_crisis_status_ = Status::DISABLED;
arcade_edition_status_ = Status::DISABLED;
shake_.init(1, 2, 8, xp);
shake_.init(1, 2, 8, XP);
zoom_ = 3.0f * ZOOM_FACTOR;
// Inicializa el bitmap de 'Coffee'
coffee_sprite_->setPosX(xp);
coffee_sprite_->setPosY(y_ - coffee_texture_->getHeight() - desp);
coffee_sprite_->setPosX(XP);
coffee_sprite_->setPosY(y_ - coffee_texture_->getHeight() - DESP);
coffee_sprite_->setWidth(coffee_texture_->getWidth());
coffee_sprite_->setHeight(coffee_texture_->getHeight());
coffee_sprite_->setVelX(0.0f);
@@ -59,12 +59,12 @@ void GameLogo::init() {
coffee_sprite_->setSpriteClip(0, 0, coffee_texture_->getWidth(), coffee_texture_->getHeight());
coffee_sprite_->setEnabled(true);
coffee_sprite_->setFinishedCounter(0);
coffee_sprite_->setDestX(xp);
coffee_sprite_->setDestX(XP);
coffee_sprite_->setDestY(y_ - coffee_texture_->getHeight());
// Inicializa el bitmap de 'Crisis'
crisis_sprite_->setPosX(xp + 15);
crisis_sprite_->setPosY(y_ + desp);
crisis_sprite_->setPosX(XP + 15);
crisis_sprite_->setPosY(y_ + DESP);
crisis_sprite_->setWidth(crisis_texture_->getWidth());
crisis_sprite_->setHeight(crisis_texture_->getHeight());
crisis_sprite_->setVelX(0.0f);
@@ -74,7 +74,7 @@ void GameLogo::init() {
crisis_sprite_->setSpriteClip(0, 0, crisis_texture_->getWidth(), crisis_texture_->getHeight());
crisis_sprite_->setEnabled(true);
crisis_sprite_->setFinishedCounter(0);
crisis_sprite_->setDestX(xp + 15);
crisis_sprite_->setDestX(XP + 15);
crisis_sprite_->setDestY(y_);
// Inicializa el bitmap de 'DustRight'
@@ -138,9 +138,9 @@ void GameLogo::update() {
shake_.counter--;
} else {
shake_.counter = shake_.delay;
const auto desp = shake_.remaining % 2 == 0 ? shake_.desp * (-1) : shake_.desp;
coffee_sprite_->setPosX(shake_.origin + desp);
crisis_sprite_->setPosX(shake_.origin + desp + 15);
const auto DESP = shake_.remaining % 2 == 0 ? shake_.desp * (-1) : shake_.desp;
coffee_sprite_->setPosX(shake_.origin + DESP);
crisis_sprite_->setPosX(shake_.origin + DESP + 15);
shake_.remaining--;
}
} else {
@@ -190,8 +190,8 @@ void GameLogo::update() {
shake_.counter--;
} else {
shake_.counter = shake_.delay;
const auto desp = shake_.remaining % 2 == 0 ? shake_.desp * (-1) : shake_.desp;
arcade_edition_sprite_->setX(shake_.origin + desp);
const auto DESP = shake_.remaining % 2 == 0 ? shake_.desp * (-1) : shake_.desp;
arcade_edition_sprite_->setX(shake_.origin + DESP);
shake_.remaining--;
}
} else {