jugant amb clang-tidy
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@@ -35,8 +35,8 @@ GameLogo::GameLogo(int x, int y)
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// Inicializa las variables
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void GameLogo::init() {
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const auto xp = x_ - coffee_texture_->getWidth() / 2;
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const auto desp = getInitialVerticalDesp();
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const auto XP = x_ - coffee_texture_->getWidth() / 2;
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const auto DESP = getInitialVerticalDesp();
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// Configura texturas
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SDL_SetTextureScaleMode(Resource::get()->getTexture("title_arcade_edition.png")->getSDLTexture(), SDL_SCALEMODE_NEAREST);
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@@ -44,12 +44,12 @@ void GameLogo::init() {
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// Variables
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coffee_crisis_status_ = Status::DISABLED;
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arcade_edition_status_ = Status::DISABLED;
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shake_.init(1, 2, 8, xp);
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shake_.init(1, 2, 8, XP);
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zoom_ = 3.0f * ZOOM_FACTOR;
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// Inicializa el bitmap de 'Coffee'
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coffee_sprite_->setPosX(xp);
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coffee_sprite_->setPosY(y_ - coffee_texture_->getHeight() - desp);
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coffee_sprite_->setPosX(XP);
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coffee_sprite_->setPosY(y_ - coffee_texture_->getHeight() - DESP);
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coffee_sprite_->setWidth(coffee_texture_->getWidth());
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coffee_sprite_->setHeight(coffee_texture_->getHeight());
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coffee_sprite_->setVelX(0.0f);
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@@ -59,12 +59,12 @@ void GameLogo::init() {
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coffee_sprite_->setSpriteClip(0, 0, coffee_texture_->getWidth(), coffee_texture_->getHeight());
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coffee_sprite_->setEnabled(true);
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coffee_sprite_->setFinishedCounter(0);
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coffee_sprite_->setDestX(xp);
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coffee_sprite_->setDestX(XP);
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coffee_sprite_->setDestY(y_ - coffee_texture_->getHeight());
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// Inicializa el bitmap de 'Crisis'
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crisis_sprite_->setPosX(xp + 15);
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crisis_sprite_->setPosY(y_ + desp);
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crisis_sprite_->setPosX(XP + 15);
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crisis_sprite_->setPosY(y_ + DESP);
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crisis_sprite_->setWidth(crisis_texture_->getWidth());
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crisis_sprite_->setHeight(crisis_texture_->getHeight());
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crisis_sprite_->setVelX(0.0f);
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@@ -74,7 +74,7 @@ void GameLogo::init() {
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crisis_sprite_->setSpriteClip(0, 0, crisis_texture_->getWidth(), crisis_texture_->getHeight());
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crisis_sprite_->setEnabled(true);
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crisis_sprite_->setFinishedCounter(0);
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crisis_sprite_->setDestX(xp + 15);
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crisis_sprite_->setDestX(XP + 15);
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crisis_sprite_->setDestY(y_);
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// Inicializa el bitmap de 'DustRight'
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@@ -138,9 +138,9 @@ void GameLogo::update() {
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shake_.counter--;
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} else {
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shake_.counter = shake_.delay;
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const auto desp = shake_.remaining % 2 == 0 ? shake_.desp * (-1) : shake_.desp;
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coffee_sprite_->setPosX(shake_.origin + desp);
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crisis_sprite_->setPosX(shake_.origin + desp + 15);
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const auto DESP = shake_.remaining % 2 == 0 ? shake_.desp * (-1) : shake_.desp;
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coffee_sprite_->setPosX(shake_.origin + DESP);
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crisis_sprite_->setPosX(shake_.origin + DESP + 15);
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shake_.remaining--;
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}
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} else {
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@@ -190,8 +190,8 @@ void GameLogo::update() {
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shake_.counter--;
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} else {
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shake_.counter = shake_.delay;
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const auto desp = shake_.remaining % 2 == 0 ? shake_.desp * (-1) : shake_.desp;
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arcade_edition_sprite_->setX(shake_.origin + desp);
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const auto DESP = shake_.remaining % 2 == 0 ? shake_.desp * (-1) : shake_.desp;
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arcade_edition_sprite_->setX(shake_.origin + DESP);
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shake_.remaining--;
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}
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} else {
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