jugant amb clang-tidy
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@@ -234,9 +234,9 @@ void Resource::loadAnimations() {
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void Resource::loadDemoData() {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n>> DEMO FILES");
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constexpr std::array<const char *, 2> demo_files = {"demo1.bin", "demo2.bin"};
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constexpr std::array<const char *, 2> DEMO_FILES = {"demo1.bin", "demo2.bin"};
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for (const auto &file : demo_files) {
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for (const auto &file : DEMO_FILES) {
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updateLoadingProgress(file);
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demos_.emplace_back(loadDemoDataFromFile(Asset::get()->get(file)));
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}
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@@ -286,7 +286,7 @@ void Resource::createTextures() {
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}
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// Texturas de tamaño doble
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std::vector<NameAndText> strings2X = {
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std::vector<NameAndText> strings2_x = {
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{"game_text_100000_points", "100.000"},
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{"game_text_get_ready", Lang::getText("[GAME_TEXT] 7")},
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{"game_text_last_stage", Lang::getText("[GAME_TEXT] 3")},
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@@ -294,7 +294,7 @@ void Resource::createTextures() {
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{"game_text_game_over", "Game Over"}};
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auto text2 = getText("04b_25_2x");
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for (const auto &s : strings2X) {
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for (const auto &s : strings2_x) {
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textures_.emplace_back(Resource::ResourceTexture(s.name, text2->writeToTexture(s.text, 1, -4)));
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printWithDots("Texture : ", s.name, "[ DONE ]");
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}
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@@ -304,11 +304,11 @@ void Resource::createTextures() {
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void Resource::createText() {
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struct ResourceInfo {
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std::string key;
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std::string textureFile;
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std::string textFile;
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std::string texture_file;
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std::string text_file;
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ResourceInfo(const std::string &k, const std::string &tFile, const std::string &txtFile)
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: key(k), textureFile(tFile), textFile(txtFile) {}
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ResourceInfo(const std::string &k, const std::string &t_file, const std::string &txt_file)
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: key(k), texture_file(t_file), text_file(txt_file) {}
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};
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n>> CREATING TEXT OBJECTS");
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@@ -328,7 +328,7 @@ void Resource::createText() {
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{"smb2_grad", "smb2_grad.png", "smb2.txt"}};
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for (const auto &resource : resources) {
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texts_.emplace_back(Resource::ResourceText(resource.key, std::make_shared<Text>(getTexture(resource.textureFile), getTextFile(resource.textFile))));
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texts_.emplace_back(Resource::ResourceText(resource.key, std::make_shared<Text>(getTexture(resource.texture_file), getTextFile(resource.text_file))));
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printWithDots("Text : ", resource.key, "[ DONE ]");
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}
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}
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