jugant amb clang-tidy

This commit is contained in:
2025-07-19 22:38:01 +02:00
parent 1d3fd79a9e
commit a7ef29b750
28 changed files with 735 additions and 734 deletions

View File

@@ -52,64 +52,64 @@ void Intro::checkEvents() {
while (SDL_PollEvent(&event)) {
#ifdef DEBUG
if (event.type == SDL_EVENT_KEY_DOWN && event.key.repeat == 1) {
static Color color = param.intro.bg_color;
static Color color_ = param.intro.bg_color;
switch (event.key.key) {
case SDLK_A:
if (color.r < 255)
++color.r;
if (color_.r < 255)
++color_.r;
break;
case SDLK_Z:
if (color.r > 0)
--color.r;
if (color_.r > 0)
--color_.r;
break;
case SDLK_S:
if (color.g < 255)
++color.g;
if (color_.g < 255)
++color_.g;
break;
case SDLK_X:
if (color.g > 0)
--color.g;
if (color_.g > 0)
--color_.g;
break;
case SDLK_D:
if (color.b < 255)
++color.b;
if (color_.b < 255)
++color_.b;
break;
case SDLK_C:
if (color.b > 0)
--color.b;
if (color_.b > 0)
--color_.b;
break;
case SDLK_F:
if (color.r < 255)
++color.r;
if (color.g < 255)
++color.g;
if (color.b < 255)
++color.b;
if (color_.r < 255)
++color_.r;
if (color_.g < 255)
++color_.g;
if (color_.b < 255)
++color_.b;
break;
case SDLK_V:
if (color.r > 0)
--color.r;
if (color.g > 0)
--color.g;
if (color.b > 0)
--color.b;
if (color_.r > 0)
--color_.r;
if (color_.g > 0)
--color_.g;
if (color_.b > 0)
--color_.b;
break;
default:
break;
}
tiled_bg_->setColor(color);
tiled_bg_->setColor(color_);
std::cout << "#"
<< std::hex << std::setw(2) << std::setfill('0') << (int)color.r
<< std::setw(2) << std::setfill('0') << (int)color.g
<< std::setw(2) << std::setfill('0') << (int)color.b
<< std::hex << std::setw(2) << std::setfill('0') << (int)color_.r
<< std::setw(2) << std::setfill('0') << (int)color_.g
<< std::setw(2) << std::setfill('0') << (int)color_.b
<< std::endl;
}
#endif
@@ -572,7 +572,7 @@ void Intro::updatePostState() {
void Intro::renderTextRect() {
static const float HEIGHT = Resource::get()->getText("04b_25_metal")->getCharacterSize();
static SDL_FRect rect = {0.0f, param.game.height - param.intro.text_distance_from_bottom - HEIGHT, param.game.width, HEIGHT * 3};
static SDL_FRect rect_ = {0.0f, param.game.height - param.intro.text_distance_from_bottom - HEIGHT, param.game.width, HEIGHT * 3};
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), param.intro.shadow_color.r, param.intro.shadow_color.g, param.intro.shadow_color.b, param.intro.shadow_color.a);
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect);
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
}