jugant amb clang-tidy
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@@ -110,18 +110,18 @@ void Logo::updateJAILGAMES() {
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// Gestiona el color de las texturas
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void Logo::updateTextureColors() {
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constexpr int inc = 4;
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constexpr int INC = 4;
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// Manejo de 'sinceTexture'
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for (int i = 0; i <= 7; ++i) {
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if (counter_ == SHOW_SINCE_SPRITE_COUNTER_MARK + inc * i) {
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if (counter_ == SHOW_SINCE_SPRITE_COUNTER_MARK + INC * i) {
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since_texture_->setColor(color_[i].r, color_[i].g, color_[i].b);
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}
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}
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// Manejo de 'jailTexture' y 'sinceTexture' en el fade
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for (int i = 0; i <= 6; ++i) {
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if (counter_ == INIT_FADE_COUNTER_MARK + inc * i) {
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if (counter_ == INIT_FADE_COUNTER_MARK + INC * i) {
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jail_texture_->setColor(color_[6 - i].r, color_[6 - i].g, color_[6 - i].b);
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since_texture_->setColor(color_[6 - i].r, color_[6 - i].g, color_[6 - i].b);
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}
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