Els panels del marcador ara canvien de mode a petició i no a cada frame

This commit is contained in:
2024-10-06 20:19:43 +02:00
parent 6ea6f85e3e
commit a95e5077e3
5 changed files with 90 additions and 19 deletions

View File

@@ -7,9 +7,11 @@
#include "input.h" // for inputs_e
#include "param.h" // for param
#include "texture.h" // for Texture
#include "scoreboard.h" // for Texture
#include "options.h"
// Constructor
Player::Player(int id, float x, int y, SDL_Rect *playArea, std::vector<Texture *> texture, std::vector<std::vector<std::string> *> animations)
Player::Player(int id, float x, int y, bool demo, SDL_Rect *playArea, std::vector<Texture *> texture, std::vector<std::vector<std::string> *> animations)
{
// Reserva memoria para los objetos
playerSprite = std::unique_ptr<AnimatedSprite>(new AnimatedSprite(texture[0], "", animations[0]));
@@ -30,6 +32,7 @@ Player::Player(int id, float x, int y, SDL_Rect *playArea, std::vector<Texture *
// Inicializa variables
this->id = id;
this->demo = demo;
statusPlaying = playerStatus::WAITING;
scoreBoardPanel = 0;
name = "";
@@ -337,6 +340,7 @@ void Player::update()
updatePowerUpCounter();
updateInvulnerable();
updateContinueCounter();
updateScoreboard();
}
// Obtiene la puntuación del jugador
@@ -402,6 +406,39 @@ bool Player::isGameOver() const
return statusPlaying == playerStatus::GAME_OVER;
}
// Actualiza el panel del marcador
void Player::updateScoreboard()
{
switch (statusPlaying)
{
case playerStatus::CONTINUE:
{
Scoreboard::get()->setContinue(getScoreBoardPanel(), getContinueCounter());
break;
}
case playerStatus::ENTERING_NAME:
{
Scoreboard::get()->setRecordName(getScoreBoardPanel(), getRecordName());
Scoreboard::get()->setSelectorPos(getScoreBoardPanel(), getRecordNamePos());
break;
}
default:
break;
}
}
// Cambia el modo del marcador
void Player::setScoreboardMode(scoreboardMode mode)
{
if (!demo)
{
Scoreboard::get()->setMode(getScoreBoardPanel(), mode);
}
}
// Establece el estado del jugador en el juego
void Player::setStatusPlaying(playerStatus value)
{
@@ -413,6 +450,7 @@ void Player::setStatusPlaying(playerStatus value)
{
statusPlaying = playerStatus::PLAYING;
init();
setScoreboardMode(scoreboardMode::SCORE);
break;
}
@@ -422,14 +460,21 @@ void Player::setStatusPlaying(playerStatus value)
continueTicks = SDL_GetTicks();
continueCounter = 9;
enterName->init();
setScoreboardMode(scoreboardMode::CONTINUE);
break;
}
case playerStatus::WAITING:
{
setScoreboardMode(scoreboardMode::WAITING);
break;
}
case playerStatus::ENTERING_NAME:
{
setScoreboardMode(scoreboardMode::ENTER_NAME);
break;
}
case playerStatus::DYING:
{
@@ -441,10 +486,17 @@ void Player::setStatusPlaying(playerStatus value)
}
case playerStatus::DIED:
{
const auto nextPlayerStatus = IsEligibleForHighScore() ? playerStatus::ENTERING_NAME : playerStatus::CONTINUE;
demo ? setStatusPlaying(playerStatus::WAITING) : setStatusPlaying(nextPlayerStatus);
break;
}
case playerStatus::GAME_OVER:
{
setScoreboardMode(scoreboardMode::GAME_OVER);
break;
}
default:
break;
@@ -733,4 +785,10 @@ int Player::getId() const
bool Player::isRenderable() const
{
return isPlaying() || isDying();
}
// Comprueba si la puntuación entra en la tabla de mejores puntuaciones
bool Player::IsEligibleForHighScore()
{
return score > options.game.hiScoreTable.back().score;
}