animacions noves de recuperació per als jugadors
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@@ -181,7 +181,7 @@ void Player::move() {
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case State::WAITING:
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handleWaitingMovement();
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break;
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case State::THANK_YOU:
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case State::RECOVER:
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handleThankYouMovement();
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break;
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default:
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@@ -475,8 +475,8 @@ void Player::setAnimation() {
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player_sprite_->setFlip(flipMode);
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break;
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}
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case State::THANK_YOU:
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player_sprite_->setCurrentAnimation("thank_you");
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case State::RECOVER:
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player_sprite_->setCurrentAnimation("recover");
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break;
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case State::WAITING:
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case State::GAME_OVER:
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@@ -640,7 +640,7 @@ void Player::setPlayingState(State state) {
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playing_state_ = state;
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switch (playing_state_) {
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case State::THANK_YOU: {
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case State::RECOVER: {
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playSound("voice_thankyou.wav");
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break;
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}
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