migrant a SDL3
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@@ -217,7 +217,7 @@ void AnimatedSprite::loadFromAnimationsFileBuffer(const AnimationsFileBuffer &so
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// Se introducen los valores separados por comas en un vector
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std::stringstream ss(value);
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std::string tmp;
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SDL_Rect rect = {0, 0, frame_width, frame_height};
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SDL_FRect rect = {0, 0, frame_width, frame_height};
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while (getline(ss, tmp, ','))
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{
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// Comprueba que el tile no sea mayor que el maximo indice permitido
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