migrant a SDL3
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@@ -9,7 +9,7 @@
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#include "jail_audio.h"
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// Constructor
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Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel_x, float speed, Uint16 creation_timer, SDL_Rect play_area, std::shared_ptr<Texture> texture, const std::vector<std::string> &animation)
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Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel_x, float speed, Uint16 creation_timer, SDL_FRect play_area, std::shared_ptr<Texture> texture, const std::vector<std::string> &animation)
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: sprite_(std::make_unique<AnimatedSprite>(texture, animation)),
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x_(x),
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y_(y),
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