migrant a SDL3
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@@ -1,6 +1,6 @@
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#pragma once
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#include <SDL3/SDL_rect.h> // Para SDL_Rect
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#include <SDL3/SDL_rect.h> // Para SDL_FRect
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#include <SDL3/SDL_render.h> // Para SDL_Renderer, SDL_Texture
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#include <SDL3/SDL_stdinc.h> // Para Uint8, Uint16
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#include <vector> // Para vector
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