migrant a SDL3

This commit is contained in:
2025-03-25 20:26:45 +01:00
parent f1b0303474
commit a9c869baf6
49 changed files with 374 additions and 416 deletions

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@@ -1,165 +1,163 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include <SDL3/SDL_rwops.h> // Para SDL_RWFromMem
#include <SDL3/SDL_timer.h> // Para SDL_GetTicks
#include <stdint.h> // Para uint8_t, uint32_t
#include <stdio.h> // Para NULL, fseek, fclose, fopen, fread, ftell
#include <stdlib.h> // Para free, malloc
#include "stb_vorbis.c" // Para stb_vorbis_decode_memory
#include "stb_vorbis.c"
#include <SDL3/SDL.h>
#include <stdio.h>
#define JA_MAX_SIMULTANEOUS_CHANNELS 20
struct JA_Sound_t
{
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{NULL};
};
struct JA_Channel_t
{
JA_Sound_t *sound;
JA_Sound_t *sound{nullptr};
int pos{0};
int times{0};
SDL_AudioStream *stream{nullptr};
JA_Channel_state state{JA_CHANNEL_FREE};
};
struct JA_Music_t
{
int samples{0};
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{nullptr};
int pos{0};
int times{0};
short *output{NULL};
SDL_AudioStream *stream{nullptr};
JA_Music_state state{JA_MUSIC_INVALID};
};
JA_Music_t *current_music{NULL};
JA_Music_t *current_music{nullptr};
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
int JA_freq{48000};
SDL_AudioFormat JA_format{AUDIO_S16};
Uint8 JA_channels{2};
int JA_musicVolume = 128;
int JA_soundVolume = 64;
bool JA_musicEnabled = true;
bool JA_soundEnabled = true;
SDL_AudioDeviceID sdlAudioDevice = 0;
SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
float JA_musicVolume{1.0f};
float JA_soundVolume{0.5f};
bool JA_musicEnabled{true};
bool JA_soundEnabled{true};
SDL_AudioDeviceID sdlAudioDevice{0};
SDL_TimerID JA_timerID{0};
bool fading = false;
int fade_start_time;
int fade_duration;
int fade_initial_volume;
void audioCallback(void *userdata, uint8_t *stream, int len)
{
/*
void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING)
{
int volume = JA_musicVolume;
if (fading)
{
int time = SDL_GetTicks();
if (time > (fade_start_time + fade_duration))
{
fading = false;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
volume = 0;
}
else
{
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
volume = JA_musicVolume * (1.0 - percent);
}
}
const int size = SDL_min(len, current_music->length - current_music->pos);
SDL_MixAudioFormat(stream, (Uint8 *)(current_music->output) + current_music->pos, AUDIO_S16, size, volume);
current_music->pos += size;
if (size < len)
{
if (current_music->times != 0)
{
SDL_MixAudioFormat(stream + size, (Uint8 *)current_music->output, AUDIO_S16, len - size, volume);
current_music->pos = len - size;
if (current_music->times > 0)
current_music->times--;
}
else
{
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
current_music->pos += size/2;
if (size < len) {
if (current_music->times != 0) {
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
current_music->pos = (len-size)/2;
if (current_music->times > 0) current_music->times--;
} else {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
}
}
// Mixar els channels mi amol
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PLAYING)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING) {
const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
channels[i].pos += size;
if (size < len)
{
if (channels[i].times != 0)
{
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len - size, JA_soundVolume);
channels[i].pos = len - size;
if (channels[i].times > 0)
channels[i].times--;
}
else
{
if (size < len) {
if (channels[i].times != 0) {
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
channels[i].pos = len-size;
if (channels[i].times > 0) channels[i].times--;
} else {
JA_StopChannel(i);
}
}
}
}
}
*/
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
{
if (current_music->times != 0)
{
if (SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2))
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
if (current_music->times > 0)
current_music->times--;
}
else
{
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
JA_StopMusic();
}
}
if (JA_soundEnabled)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
if (channels[i].times != 0)
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2))
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times > 0)
channels[i].times--;
}
}
else
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
JA_StopChannel(i);
}
}
return 30;
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{
JA_freq = freq;
JA_format = format;
JA_channels = channels;
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
if (sdlAudioDevice != 0)
JA_audioSpec = {format, channels, freq};
if (!sdlAudioDevice)
SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
SDL_PauseAudioDevice(sdlAudioDevice, 0);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
}
void JA_Quit()
{
SDL_PauseAudioDevice(sdlAudioDevice, 1);
if (sdlAudioDevice != 0)
if (JA_timerID)
SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice)
SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
}
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
{
int chan, samplerate;
JA_Music_t *music = new JA_Music_t();
music->samples = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &music->output);
// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
int chan, samplerate;
short *output;
music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
if (cvt.needed)
{
cvt.len = music->samples * chan * 2;
music->length = cvt.len;
cvt.buf = (Uint8 *)SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt);
free(music->output);
music->output = (short *)cvt.buf;
}
music->length = music->samples * chan * 2;
music->spec.channels = chan;
music->spec.freq = samplerate;
music->spec.format = SDL_AUDIO_S16;
music->buffer = (Uint8 *)SDL_malloc(music->length);
SDL_memcpy(music->buffer, output, music->length);
SDL_free(output);
music->pos = 0;
music->state = JA_MUSIC_STOPPED;
@@ -199,94 +197,81 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length))
printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream))
printf("[ERROR] SDL_BindAudioStream failed!\n");
}
void JA_PauseMusic()
{
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
current_music->state = JA_MUSIC_PAUSED;
SDL_PauseAudioStreamDevice(current_music->stream);
}
void JA_ResumeMusic()
{
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
current_music->state = JA_MUSIC_PLAYING;
SDL_ResumeAudioStreamDevice(current_music->stream);
}
void JA_StopMusic()
{
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
void JA_FadeOutMusic(const int milliseconds)
{
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
return;
fading = true;
fade_start_time = SDL_GetTicks();
fade_duration = milliseconds;
fade_initial_volume = JA_musicVolume;
SDL_PauseAudioStreamDevice(current_music->stream);
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
}
JA_Music_state JA_GetMusicState()
{
if (!JA_musicEnabled)
return JA_MUSIC_DISABLED;
if (current_music == NULL)
if (!current_music)
return JA_MUSIC_INVALID;
return current_music->state;
}
void JA_DeleteMusic(JA_Music_t *music)
{
if (current_music == music)
current_music = NULL;
free(music->output);
current_music = nullptr;
SDL_free(music->buffer);
SDL_DestroyAudioStream(music->stream);
delete music;
}
int JA_SetMusicVolume(int volume)
float JA_SetMusicVolume(float volume)
{
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0
: volume;
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
if (current_music)
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume;
}
void JA_SetMusicPosition(float value)
{
if (!current_music)
return;
current_music->pos = value * JA_freq;
}
float JA_GetMusicPosition()
{
if (!current_music)
return 0;
return float(current_music->pos) / float(JA_freq);
}
void JA_EnableMusic(const bool value)
{
if (!value && current_music != NULL && current_music->state == JA_MUSIC_PLAYING)
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
JA_StopMusic();
JA_musicEnabled = value;
@@ -303,18 +288,7 @@ JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size)
{
JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec;
SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size), 1, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *)SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
@@ -322,18 +296,7 @@ JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size)
JA_Sound_t *JA_LoadSound(const char *filename)
{
JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec;
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *)SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
@@ -355,21 +318,11 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
return channel;
}
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{
if (!JA_soundEnabled)
return -1;
if (channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
return -1;
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
return channel;
}
@@ -392,15 +345,19 @@ void JA_PauseChannel(const int channel)
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PLAYING)
{
channels[i].state = JA_CHANNEL_PAUSED;
}
SDL_PauseAudioStreamDevice(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PLAYING)
{
channels[channel].state = JA_CHANNEL_PAUSED;
SDL_PauseAudioStreamDevice(channels[channel].stream);
}
}
}
@@ -412,15 +369,19 @@ void JA_ResumeChannel(const int channel)
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PAUSED)
{
channels[i].state = JA_CHANNEL_PLAYING;
}
SDL_ResumeAudioStreamDevice(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PAUSED)
{
channels[channel].state = JA_CHANNEL_PLAYING;
SDL_ResumeAudioStreamDevice(channels[channel].stream);
}
}
}
@@ -436,6 +397,7 @@ void JA_StopChannel(const int channel)
channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0;
channels[i].sound = NULL;
SDL_DestroyAudioStream(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
@@ -443,6 +405,7 @@ void JA_StopChannel(const int channel)
channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0;
channels[channel].sound = NULL;
SDL_DestroyAudioStream(channels[channel].stream);
}
}
@@ -453,13 +416,18 @@ JA_Channel_state JA_GetChannelState(const int channel)
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
return JA_CHANNEL_INVALID;
return channels[channel].state;
}
int JA_SetSoundVolume(int volume)
float JA_SetSoundVolume(float volume)
{
JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0
: volume;
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
return JA_soundVolume;
}
@@ -473,11 +441,10 @@ void JA_EnableSound(const bool value)
JA_soundEnabled = value;
}
int JA_SetVolume(int volume)
float JA_SetVolume(float volume)
{
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0
: volume;
JA_soundVolume = JA_musicVolume / 2;
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
return JA_musicVolume;
}