migrant a SDL3
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@@ -1,9 +1,5 @@
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#pragma once
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#include <SDL3/SDL_audio.h> // Para SDL_AudioFormat
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#include <SDL3/SDL_stdinc.h> // Para Uint32, Uint8
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struct JA_Music_t; // lines 4-4
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struct JA_Sound_t; // lines 5-5
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#include <SDL3/SDL.h>
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enum JA_Channel_state
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{
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@@ -22,6 +18,9 @@ enum JA_Music_state
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JA_MUSIC_DISABLED
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};
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struct JA_Sound_t;
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struct JA_Music_t;
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
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void JA_Quit();
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@@ -31,25 +30,21 @@ void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
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void JA_PauseMusic();
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void JA_ResumeMusic();
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void JA_StopMusic();
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void JA_FadeOutMusic(const int milliseconds);
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JA_Music_state JA_GetMusicState();
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void JA_DeleteMusic(JA_Music_t *music);
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int JA_SetMusicVolume(int volume);
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void JA_SetMusicPosition(float value);
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float JA_GetMusicPosition();
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float JA_SetMusicVolume(float volume);
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void JA_EnableMusic(const bool value);
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JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(const char *filename);
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int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
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void JA_PauseChannel(const int channel);
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void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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JA_Channel_state JA_GetChannelState(const int channel);
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void JA_DeleteSound(JA_Sound_t *sound);
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int JA_SetSoundVolume(int volume);
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float JA_SetSoundVolume(float volume);
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void JA_EnableSound(const bool value);
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int JA_SetVolume(int volume);
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float JA_SetVolume(float volume);
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