migrant a SDL3
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
#include "texture.h" // Para Texture
|
||||
|
||||
// Constructor
|
||||
MovingSprite::MovingSprite(std::shared_ptr<Texture> texture, SDL_Rect pos, Rotate rotate, float zoom_w, float zoom_h, SDL_RendererFlip flip)
|
||||
MovingSprite::MovingSprite(std::shared_ptr<Texture> texture, SDL_FRect pos, Rotate rotate, float zoom_w, float zoom_h, SDL_RendererFlip flip)
|
||||
: Sprite(texture, pos),
|
||||
x_(pos.x),
|
||||
y_(pos.y),
|
||||
@@ -11,7 +11,7 @@ MovingSprite::MovingSprite(std::shared_ptr<Texture> texture, SDL_Rect pos, Rotat
|
||||
zoom_h_(zoom_h),
|
||||
flip_(flip) {}
|
||||
|
||||
MovingSprite::MovingSprite(std::shared_ptr<Texture> texture, SDL_Rect pos)
|
||||
MovingSprite::MovingSprite(std::shared_ptr<Texture> texture, SDL_FRect pos)
|
||||
: Sprite(texture, pos),
|
||||
x_(pos.x),
|
||||
y_(pos.y),
|
||||
@@ -96,7 +96,7 @@ void MovingSprite::setRotate(bool enable)
|
||||
}
|
||||
|
||||
// Establece la posición y_ el tamaño del objeto
|
||||
void MovingSprite::setPos(SDL_Rect rect)
|
||||
void MovingSprite::setPos(SDL_FRect rect)
|
||||
{
|
||||
x_ = static_cast<float>(rect.x);
|
||||
y_ = static_cast<float>(rect.y);
|
||||
|
||||
Reference in New Issue
Block a user