migrant a SDL3

This commit is contained in:
2025-03-25 20:26:45 +01:00
parent f1b0303474
commit a9c869baf6
49 changed files with 374 additions and 416 deletions

View File

@@ -1,6 +1,6 @@
#pragma once
#include <SDL3/SDL_rect.h> // Para SDL_Rect, SDL_Point
#include <SDL3/SDL_rect.h> // Para SDL_FRect, SDL_Point
#include <SDL3/SDL_render.h> // Para SDL_RendererFlip
#include <memory> // Para shared_ptr
#include <algorithm>
@@ -49,8 +49,8 @@ protected:
public:
// Constructor
MovingSprite(std::shared_ptr<Texture> texture, SDL_Rect pos, MovingSprite::Rotate rotate, float zoom_w, float zoom_h, SDL_RendererFlip flip);
MovingSprite(std::shared_ptr<Texture> texture, SDL_Rect pos);
MovingSprite(std::shared_ptr<Texture> texture, SDL_FRect pos, MovingSprite::Rotate rotate, float zoom_w, float zoom_h, SDL_RendererFlip flip);
MovingSprite(std::shared_ptr<Texture> texture, SDL_FRect pos);
explicit MovingSprite(std::shared_ptr<Texture> texture);
// Destructor
@@ -110,7 +110,7 @@ public:
SDL_RendererFlip getFlip() { return flip_; }
// Establece la posición y_ el tamaño del objeto
void setPos(SDL_Rect rect);
void setPos(SDL_FRect rect);
// Establece el valor de las variables
void setPos(float x, float y);