migrant a SDL3
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@@ -131,7 +131,7 @@ void Scoreboard::setColor(Color color)
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}
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// Establece el valor de la variable
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void Scoreboard::setPos(SDL_Rect rect)
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void Scoreboard::setPos(SDL_FRect rect)
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{
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rect_ = rect;
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@@ -259,7 +259,7 @@ void Scoreboard::fillPanelTextures()
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// ENTER NAME
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{
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText(106));
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SDL_Rect rect = {enter_name_pos_.x, enter_name_pos_.y, 5, 7};
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SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5, 7};
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// Recorre todos los slots de letras del nombre
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for (size_t j = 0; j < MAX_NAME_LENGHT; ++j)
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