Eliminat tots els options.console

This commit is contained in:
2024-09-28 18:02:09 +02:00
parent 4febe8b7c0
commit ac3340c39f
7 changed files with 83 additions and 114 deletions

View File

@@ -1,4 +1,7 @@
#include "animatedsprite.h"
#include <fstream>
#include <iostream>
#include <sstream>
// Carga la animación desde un fichero
animatedSprite_t loadAnimationFromFile(Texture *texture, std::string filePath, bool verbose)

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@@ -2,9 +2,6 @@
#include <SDL2/SDL.h>
#include "movingsprite.h"
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include <vector>

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@@ -108,7 +108,7 @@ void Director::initInput()
#ifdef VERBOSE
input->setVerbose(true);
#else
input->setVerbose(options.console);
input->setVerbose(false);
#endif
// Busca si hay mandos conectados
input->discoverGameControllers();
@@ -216,10 +216,9 @@ bool Director::initSDL()
// Inicializa SDL
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
if (options.console)
{
std::cout << "SDL could not initialize!\nSDL Error: " << SDL_GetError() << std::endl;
}
#ifdef VERBOSE
std::cout << "SDL could not initialize!\nSDL Error: " << SDL_GetError() << std::endl;
#endif
success = false;
}
else
@@ -227,48 +226,44 @@ bool Director::initSDL()
// Inicia el generador de numeros aleatorios
std::srand(static_cast<unsigned int>(SDL_GetTicks()));
#ifdef VERBOSE
// Muestra información de la pantalla
if (options.console)
/*std::cout << "\nDisplay modes list:" << std::endl;
for (int i = 0; i < SDL_GetNumDisplayModes(0); ++i)
{
/*std::cout << "\nDisplay modes list:" << std::endl;
for (int i = 0; i < SDL_GetNumDisplayModes(0); ++i)
{
SDL_DisplayMode DM;
SDL_GetDisplayMode(0,i,&DM);
std::cout << " - " + std::to_string(DM.w) + "x" + std::to_string(DM.h) + " @ " + std::to_string(DM.refresh_rate) + "Hz" << std::endl;
}*/
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
std::cout << "\nCurrent display mode: " + std::to_string(DM.w) + "x" + std::to_string(DM.h) + " @ " + std::to_string(DM.refresh_rate) + "Hz" << std::endl;
std::cout << "Window resolution : " + std::to_string(param.game.width) + "x" + std::to_string(param.game.height) + " x" + std::to_string(options.video.window.size) << std::endl;
}
SDL_GetDisplayMode(0,i,&DM);
std::cout << " - " + std::to_string(DM.w) + "x" + std::to_string(DM.h) + " @ " + std::to_string(DM.refresh_rate) + "Hz" << std::endl;
}*/
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
std::cout << "\nCurrent display mode: " + std::to_string(DM.w) + "x" + std::to_string(DM.h) + " @ " + std::to_string(DM.refresh_rate) + "Hz" << std::endl;
std::cout << "Window resolution : " + std::to_string(param.game.width) + "x" + std::to_string(param.game.height) + " x" + std::to_string(options.video.window.size) << std::endl;
#endif
// Establece el filtro de la textura
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(options.video.filter).c_str()))
{
if (options.console)
{
std::cout << "Warning: texture filtering not enabled!\n";
}
#ifdef VERBOSE
std::cout << "Warning: texture filtering not enabled!\n";
#endif
}
#ifndef NO_SHADERS
if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"))
{
if (options.console)
{
std::cout << "Warning: opengl not enabled!\n";
}
#ifdef VERBOSE
std::cout << "Warning: opengl not enabled!\n";
#endif // VERBOSE
}
#endif
// Crea la ventana
#endif // NO_SHADERS
// Crea la ventana
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, param.game.width * options.video.window.size, param.game.height * options.video.window.size, SDL_WINDOW_HIDDEN);
if (window == nullptr)
{
if (options.console)
{
std::cout << "Window could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
}
#ifdef VERBOSE
std::cout << "Window could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
#endif
success = false;
}
else
@@ -287,10 +282,9 @@ bool Director::initSDL()
if (renderer == nullptr)
{
if (options.console)
{
std::cout << "Renderer could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
}
#ifdef VERBOSE
std::cout << "Renderer could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
#endif
success = false;
}
else
@@ -307,10 +301,9 @@ bool Director::initSDL()
}
}
if (options.console)
{
std::cout << std::endl;
}
#ifdef VERBOSE
std::cout << std::endl;
#endif
return success;
}
@@ -479,11 +472,6 @@ void Director::checkProgramArguments(int argc, char *argv[])
// Comprueba el resto de parametros
for (int i = 1; i < argc; ++i)
{
if (strcmp(argv[i], "--console") == 0)
{
options.console = true;
}
if (strcmp(argv[i], "--320x240") == 0)
{
paramFileArgument = argv[i];

View File

@@ -1,6 +1,7 @@
#include "game.h"
#include "param.h"
#include "options.h"
#include <fstream>
#define GAME_OVER_COUNTER 350
@@ -327,11 +328,10 @@ void Game::init(int playerID)
// Carga los recursos necesarios para la sección 'Game'
void Game::loadMedia()
{
if (options.console)
{
std::cout << std::endl
<< "** LOADING RESOURCES FOR GAME SECTION" << std::endl;
}
#ifdef VERBOSE
std::cout << std::endl
<< "** LOADING RESOURCES FOR GAME SECTION" << std::endl;
#endif
playerAnimations.clear();
balloonAnimations.clear();
@@ -520,11 +520,10 @@ void Game::loadMedia()
stageChangeSound = JA_LoadSound(asset->get("stage_change.wav").c_str());
coffeeMachineSound = JA_LoadSound(asset->get("title.wav").c_str());
if (options.console)
{
std::cout << "** RESOURCES FOR GAME SECTION LOADED" << std::endl
<< std::endl;
}
#ifdef VERBOSE
std::cout << "** RESOURCES FOR GAME SECTION LOADED" << std::endl
<< std::endl;
#endif
}
// Libera los recursos previamente cargados
@@ -650,10 +649,9 @@ bool Game::loadDemoFile(std::string filePath, demoKeys_t (*dataFile)[TOTAL_DEMO_
SDL_RWops *file = SDL_RWFromFile(filePath.c_str(), "r+b");
if (file == nullptr)
{ // El fichero no existe
if (options.console)
{
std::cout << "Warning: Unable to open " << fileName.c_str() << " file" << std::endl;
}
#ifdef VERBOSE
std::cout << "Warning: Unable to open " << fileName.c_str() << " file" << std::endl;
#endif
// Creamos el fichero para escritura
file = SDL_RWFromFile(filePath.c_str(), "w+b");
@@ -661,10 +659,9 @@ bool Game::loadDemoFile(std::string filePath, demoKeys_t (*dataFile)[TOTAL_DEMO_
// Si ha creado el fichero
if (file != nullptr)
{
if (options.console)
{
std::cout << "New file (" << fileName.c_str() << ") created!" << std::endl;
}
#ifdef VERBOSE
std::cout << "New file (" << fileName.c_str() << ") created!" << std::endl;
#endif
// Inicializas los datos y los guarda en el fichero
for (int i = 0; i < TOTAL_DEMO_DATA; ++i)
@@ -685,21 +682,19 @@ bool Game::loadDemoFile(std::string filePath, demoKeys_t (*dataFile)[TOTAL_DEMO_
}
else
{ // Si no puede crear el fichero
if (options.console)
{
std::cout << "Error: Unable to create file " << fileName.c_str() << std::endl;
}
#ifdef VERBOSE
std::cout << "Error: Unable to create file " << fileName.c_str() << std::endl;
#endif
success = false;
}
}
// El fichero existe
else
{
// Mensaje de proceder a la carga de los datos
if (options.console)
{
std::cout << "Reading file: " << fileName.c_str() << std::endl;
}
// Mensaje de proceder a la carga de los datos
#ifdef VERBOSE
std::cout << "Reading file: " << fileName.c_str() << std::endl;
#endif
// Lee todos los datos del fichero y los deja en el destino
for (int i = 0; i < TOTAL_DEMO_DATA; ++i)
@@ -732,25 +727,23 @@ bool Game::saveDemoFile(std::string filePath)
SDL_RWwrite(file, &demo.dataFile[0][i], sizeof(demoKeys_t), 1);
}
if (options.console)
{
std::cout << "Writing file " << filename.c_str() << std::endl;
}
#ifdef VERBOSE
std::cout << "Writing file " << filename.c_str() << std::endl;
#endif // VERBOSE
// Cerramos el fichero
SDL_RWclose(file);
}
else
{
if (options.console)
{
std::cout << "Error: Unable to save " << filename.c_str() << " file! " << SDL_GetError() << std::endl;
}
#ifdef VERBOSE
std::cout << "Error: Unable to save " << filename.c_str() << " file! " << SDL_GetError() << std::endl;
#endif // VERBOSE
}
return success;
}
#endif
#endif // RECORDING
// Crea una formación de enemigos
void Game::deployEnemyFormation()
@@ -2653,10 +2646,10 @@ void Game::loadAnimations(std::string filePath, std::vector<std::string> *buffer
if (file)
{
if (options.console)
{
std::cout << "Animation loaded: " << filePath.substr(filePath.find_last_of("\\/") + 1).c_str() << std::endl;
}
#ifdef VERBOSE
std::cout << "Animation loaded: " << filePath.substr(filePath.find_last_of("\\/") + 1).c_str() << std::endl;
#endif
while (std::getline(file, line))
{
buffer->push_back(line);

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@@ -13,13 +13,6 @@ bool setOptions(std::string var, std::string value);
// Inicializa las opciones del programa
void initOptions()
{
// Opciones varias
#ifdef VERBOSE
options.console = true;
#else
options.console = false;
#endif
// Opciones de video
#ifdef ANBERNIC
options.video.mode = 0;
@@ -101,10 +94,9 @@ bool loadOptionsFile(std::string filePath)
if (file.good())
{
// Procesa el fichero linea a linea
if (options.console)
{
std::cout << "Reading file: " << fileName << std::endl;
}
#ifdef VERBOSE
std::cout << "Reading file: " << fileName << std::endl;
#endif
std::string line;
while (std::getline(file, line))
{
@@ -116,11 +108,10 @@ bool loadOptionsFile(std::string filePath)
// Procesa las dos subcadenas
if (!setOptions(line.substr(0, pos), line.substr(pos + 1, line.length())))
{
if (options.console)
{
std::cout << "Warning: file " << fileName << std::endl;
std::cout << "Unknown parameter " << line.substr(0, pos).c_str() << std::endl;
}
#ifdef VERBOSE
std::cout << "Warning: file " << fileName << std::endl;
std::cout << "Unknown parameter " << line.substr(0, pos).c_str() << std::endl;
#endif
success = false;
}
}
@@ -166,17 +157,15 @@ bool saveOptionsFile(std::string filePath)
if (!file.good())
{
if (options.console)
{
std::cout << fileName << " can't be opened" << std::endl;
}
#ifdef VERBOSE
std::cout << fileName << " can't be opened" << std::endl;
#endif
return false;
}
if (options.console)
{
std::cout << "Writing file: " << fileName << std::endl;
}
#ifdef VERBOSE
std::cout << "Writing file: " << fileName << std::endl;
#endif
// Opciones de video
file << "## VIDEO\n";

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@@ -60,8 +60,8 @@ void loadParamsFromFile(std::string filePath)
initParam();
// Variables para manejar el fichero
std::string line;
std::ifstream file(filePath);
std::string line;
std::string param1;
std::string param2;

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@@ -164,7 +164,6 @@ struct op_notification_t
// Estructura con todas las opciones de configuración del programa
struct options_t
{
bool console; // Indica si ha de mostrar información por la consola de texto
op_game_t game; // Opciones para el propio juego
op_video_t video; // Opciones relativas a la clase screen
op_audio_t audio; // Opciones para el audio