From ad39d55e7914b529ec1b4317858392dec5bdcd73 Mon Sep 17 00:00:00 2001 From: Sergio Valor Date: Wed, 24 Sep 2025 18:57:10 +0200 Subject: [PATCH] style: static auto *const SCREEN = Screen::get(); --- source/sections/credits.cpp | 4 ++-- source/sections/hiscore_table.cpp | 4 ++-- source/sections/instructions.cpp | 4 ++-- source/sections/intro.cpp | 6 +++--- source/sections/logo.cpp | 4 ++-- source/sections/title.cpp | 4 ++-- 6 files changed, 13 insertions(+), 13 deletions(-) diff --git a/source/sections/credits.cpp b/source/sections/credits.cpp index 5ae2785..0c8417b 100644 --- a/source/sections/credits.cpp +++ b/source/sections/credits.cpp @@ -105,8 +105,8 @@ void Credits::update(float deltaTime) { const float multiplier = want_to_pass_ ? 4.0f : 1.0f; const float adjusted_delta_time = deltaTime * multiplier; - static auto *screen = Screen::get(); - screen->update(deltaTime); // Actualiza el objeto screen + static auto *const SCREEN = Screen::get(); + SCREEN->update(deltaTime); // Actualiza el objeto screen Audio::update(); // Actualiza el objeto audio tiled_bg_->update(adjusted_delta_time); diff --git a/source/sections/hiscore_table.cpp b/source/sections/hiscore_table.cpp index 6c13634..0ccd528 100644 --- a/source/sections/hiscore_table.cpp +++ b/source/sections/hiscore_table.cpp @@ -56,8 +56,8 @@ HiScoreTable::~HiScoreTable() { void HiScoreTable::update(float delta_time) { elapsed_time_ += delta_time; // Incrementa el tiempo transcurrido - static auto *screen = Screen::get(); - screen->update(delta_time); // Actualiza el objeto screen + static auto *const SCREEN = Screen::get(); + SCREEN->update(delta_time); // Actualiza el objeto screen Audio::update(); // Actualiza el objeto audio updateSprites(delta_time); // Actualiza las posiciones de los sprites de texto diff --git a/source/sections/instructions.cpp b/source/sections/instructions.cpp index 6286640..e0ab291 100644 --- a/source/sections/instructions.cpp +++ b/source/sections/instructions.cpp @@ -207,8 +207,8 @@ void Instructions::fillBackbuffer() { void Instructions::update(float delta_time) { elapsed_time_ += delta_time; // Incrementa el tiempo transcurrido - static auto *screen = Screen::get(); - screen->update(delta_time); // Actualiza el objeto screen + static auto *const SCREEN = Screen::get(); + SCREEN->update(delta_time); // Actualiza el objeto screen Audio::update(); // Actualiza el objeto audio updateSprites(); // Actualiza los sprites diff --git a/source/sections/intro.cpp b/source/sections/intro.cpp index 40f0b78..6489e32 100644 --- a/source/sections/intro.cpp +++ b/source/sections/intro.cpp @@ -208,9 +208,9 @@ void Intro::switchText(int from_index, int to_index) { // Actualiza las variables del objeto void Intro::update(float delta_time) { - static auto *screen = Screen::get(); - screen->update(delta_time); // Actualiza el objeto screen - Audio::update(); // Actualiza el objeto Aud + static auto *const SCREEN = Screen::get(); + SCREEN->update(delta_time); // Actualiza el objeto screen + Audio::update(); // Actualiza el objeto Audio tiled_bg_->update(delta_time); // Actualiza el fondo diff --git a/source/sections/logo.cpp b/source/sections/logo.cpp index 9ce4607..04bbdb2 100644 --- a/source/sections/logo.cpp +++ b/source/sections/logo.cpp @@ -140,8 +140,8 @@ void Logo::updateTextureColors(float delta_time) { void Logo::update(float delta_time) { elapsed_time_s_ += delta_time; // Acumula el tiempo transcurrido - static auto *screen = Screen::get(); - screen->update(delta_time); // Actualiza el objeto screen + static auto *const SCREEN = Screen::get(); + SCREEN->update(delta_time); // Actualiza el objeto screen Audio::update(); // Actualiza el objeto audio handleSound(); // Maneja la reproducción del sonido diff --git a/source/sections/title.cpp b/source/sections/title.cpp index 35433a0..8ffcdba 100644 --- a/source/sections/title.cpp +++ b/source/sections/title.cpp @@ -80,8 +80,8 @@ Title::~Title() { // Actualiza las variables del objeto void Title::update(float deltaTime) { - static auto* screen = Screen::get(); - screen->update(deltaTime); // Actualiza el objeto screen + static auto *const SCREEN = Screen::get(); + SCREEN->update(deltaTime); // Actualiza el objeto screen Audio::update(); // Actualiza el objeto audio updateFade();