convertit Asset i Audio
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@@ -320,7 +320,7 @@ int BalloonManager::destroyAllBalloons()
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}
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balloon_deploy_counter_ = 300;
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Audio::get()->playSound("power_ball_explosion.wav");
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Audio::get().playSound("power_ball_explosion.wav");
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Screen::get()->flash(FLASH_COLOR, 3);
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Screen::get()->shake();
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