convertit Asset i Audio
This commit is contained in:
@@ -84,21 +84,26 @@ Director::~Director()
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// Inicializa todo
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void Director::init()
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{
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Asset::init(executable_path_); // Crea el objeto que controla los ficheros de recursos
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setFileList(); // Crea el indice de ficheros
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loadOptionsFile(Asset::get()->get("config.txt")); // Carga el fichero de configuración
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loadParams(); // Carga los parametros
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loadScoreFile(); // Carga el fichero de puntuaciones
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// Configuración inicial de recursos
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Asset::get().init(executable_path_); // Inicializa el sistema de gestión de archivos
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setFileList(); // Crea el índice de archivos
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loadOptionsFile(Asset::get().get("config.txt")); // Carga el archivo de configuración
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loadParams(); // Carga los parámetros del programa
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loadScoreFile(); // Carga el archivo de puntuaciones
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// Inicializa y crea el resto de objetos
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lang::loadFromFile(getLangFile(static_cast<lang::Code>(options.game.language)));
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Screen::init();
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Audio::init();
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Resource::init();
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Input::init(Asset::get()->get("gamecontrollerdb.txt"));
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bindInputs();
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// Inicialización de subsistemas
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lang::loadFromFile(getLangFile(static_cast<lang::Code>(options.game.language))); // Carga el archivo de idioma
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Screen::init(); // Inicializa la pantalla y el sistema de renderizado
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Audio::get(); // Activa el sistema de audio
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Resource::init(); // Inicializa el sistema de gestión de recursos
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Input::init(Asset::get().get("gamecontrollerdb.txt")); // Carga configuración de controles
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bindInputs(); // Asigna los controles a la entrada del sistema
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// Inicialización del sistema de notificaciones
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Notifier::init(std::string(), Resource::get()->getText("8bithud"));
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#ifdef DEBUG
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// Configuración adicional en modo depuración
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Screen::get()->initDebugInfo();
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Screen::get()->setDebugInfoEnabled(true);
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#endif
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@@ -107,14 +112,12 @@ void Director::init()
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// Cierra todo
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void Director::close()
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{
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saveOptionsFile(Asset::get()->get("config.txt"));
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saveOptionsFile(Asset::get().get("config.txt"));
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Notifier::destroy();
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Input::destroy();
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Resource::destroy();
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Audio::destroy();
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Screen::destroy();
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Asset::destroy();
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SDL_Quit();
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@@ -130,7 +133,7 @@ void Director::loadParams()
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#ifdef ANBERNIC
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const std::string paramFilePath = asset->get("param_320x240.txt");
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#else
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const std::string paramFilePath = overrides.param_file == "--320x240" ? Asset::get()->get("param_320x240.txt") : Asset::get()->get("param_320x256.txt");
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const std::string paramFilePath = overrides.param_file == "--320x240" ? Asset::get().get("param_320x240.txt") : Asset::get().get("param_320x256.txt");
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#endif
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loadParamsFromFile(paramFilePath);
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}
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@@ -145,7 +148,7 @@ void Director::loadScoreFile()
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}
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else
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{
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manager->loadFromFile(Asset::get()->get("score.bin"));
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manager->loadFromFile(Asset::get().get("score.bin"));
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}
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}
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@@ -264,189 +267,189 @@ void Director::setFileList()
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#endif
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// Ficheros de configuración
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Asset::get()->add(system_folder_ + "/config.txt", AssetType::DATA, false, true);
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Asset::get()->add(system_folder_ + "/score.bin", AssetType::DATA, false, true);
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Asset::get()->add(prefix + "/data/config/param_320x240.txt", AssetType::DATA);
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Asset::get()->add(prefix + "/data/config/param_320x256.txt", AssetType::DATA);
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Asset::get()->add(prefix + "/data/config/demo1.bin", AssetType::DATA);
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Asset::get()->add(prefix + "/data/config/demo2.bin", AssetType::DATA);
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Asset::get()->add(prefix + "/data/config/gamecontrollerdb.txt", AssetType::DATA);
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Asset::get().add(system_folder_ + "/config.txt", AssetType::DATA, false, true);
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Asset::get().add(system_folder_ + "/score.bin", AssetType::DATA, false, true);
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Asset::get().add(prefix + "/data/config/param_320x240.txt", AssetType::DATA);
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Asset::get().add(prefix + "/data/config/param_320x256.txt", AssetType::DATA);
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Asset::get().add(prefix + "/data/config/demo1.bin", AssetType::DATA);
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Asset::get().add(prefix + "/data/config/demo2.bin", AssetType::DATA);
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Asset::get().add(prefix + "/data/config/gamecontrollerdb.txt", AssetType::DATA);
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// Musicas
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Asset::get()->add(prefix + "/data/music/intro.ogg", AssetType::MUSIC);
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Asset::get()->add(prefix + "/data/music/playing.ogg", AssetType::MUSIC);
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Asset::get()->add(prefix + "/data/music/title.ogg", AssetType::MUSIC);
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Asset::get()->add(prefix + "/data/music/credits.ogg", AssetType::MUSIC);
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Asset::get().add(prefix + "/data/music/intro.ogg", AssetType::MUSIC);
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Asset::get().add(prefix + "/data/music/playing.ogg", AssetType::MUSIC);
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Asset::get().add(prefix + "/data/music/title.ogg", AssetType::MUSIC);
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Asset::get().add(prefix + "/data/music/credits.ogg", AssetType::MUSIC);
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// Sonidos
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Asset::get()->add(prefix + "/data/sound/balloon.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/bubble1.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/bubble2.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/bubble3.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/bubble4.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/bullet.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/clock.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/coffee_out.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/continue_clock.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/game_start.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/hi_score_achieved.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/item_drop.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/item_pickup.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/logo.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/notify.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/player_collision.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/power_ball_explosion.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_power_up.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/walk.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/debian_drop.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/debian_pickup.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/tabe_hit.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/balloon.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/bubble1.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/bubble2.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/bubble3.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/bubble4.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/bullet.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/clock.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/coffee_out.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/continue_clock.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/game_start.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/hi_score_achieved.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/item_drop.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/item_pickup.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/logo.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/notify.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/player_collision.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/power_ball_explosion.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/title.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/voice_power_up.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/walk.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/debian_drop.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/debian_pickup.wav", AssetType::SOUND);
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Asset::get().add(prefix + "/data/sound/tabe_hit.wav", AssetType::SOUND);
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// Shaders
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Asset::get()->add(prefix + "/data/shaders/crtpi_256.glsl", AssetType::DATA);
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Asset::get()->add(prefix + "/data/shaders/crtpi_240.glsl", AssetType::DATA);
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Asset::get().add(prefix + "/data/shaders/crtpi_256.glsl", AssetType::DATA);
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Asset::get().add(prefix + "/data/shaders/crtpi_240.glsl", AssetType::DATA);
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// Texturas
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{ // Controllers
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Asset::get()->add(prefix + "/data/gfx/controllers/controllers.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/controllers/controllers.png", AssetType::BITMAP);
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}
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{ // Balloons
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/balloon/balloon1.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/balloon/balloon1.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/balloon/balloon2.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/balloon/balloon2.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/balloon/balloon3.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/balloon/balloon3.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/balloon/balloon4.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/balloon/balloon4.ani", AssetType::ANIMATION);
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}
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{ // Explosions
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/balloon/explosion1.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/balloon/explosion1.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/balloon/explosion2.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/balloon/explosion2.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/balloon/explosion3.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/balloon/explosion3.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/balloon/explosion4.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/balloon/explosion4.ani", AssetType::ANIMATION);
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}
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{ // Power Ball
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Asset::get()->add(prefix + "/data/gfx/balloon/powerball.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/powerball.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/balloon/powerball.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/balloon/powerball.ani", AssetType::ANIMATION);
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}
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{ // Bala
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Asset::get()->add(prefix + "/data/gfx/bullet/bullet.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/bullet/bullet.png", AssetType::BITMAP);
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}
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{ // Tabe
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Asset::get()->add(prefix + "/data/gfx/tabe/tabe.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/tabe/tabe.ani", AssetType::ANIMATION);
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Asset::get().add(prefix + "/data/gfx/tabe/tabe.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/tabe/tabe.ani", AssetType::ANIMATION);
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}
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{ // Juego
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Asset::get()->add(prefix + "/data/gfx/game/game_buildings.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_clouds1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_clouds2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_grass.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_power_meter.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_sky_colors.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_sun.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_moon.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/game/game_buildings.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/game/game_clouds1.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/game/game_clouds2.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/game/game_grass.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/game/game_power_meter.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/game/game_sky_colors.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/game/game_sun.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/game/game_moon.png", AssetType::BITMAP);
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}
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{ // Intro
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Asset::get()->add(prefix + "/data/gfx/intro/intro1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/intro/intro2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/intro/intro3.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/intro/intro4.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/intro/intro5.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/intro/intro6.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/intro/intro1.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/intro/intro2.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/intro/intro3.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/intro/intro4.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/intro/intro5.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/intro/intro6.png", AssetType::BITMAP);
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}
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{ // Logo
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Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames_mini.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/logo/logo_since_1998.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/logo/logo_jailgames.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/logo/logo_jailgames_mini.png", AssetType::BITMAP);
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Asset::get().add(prefix + "/data/gfx/logo/logo_since_1998.png", AssetType::BITMAP);
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}
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{ // Items
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Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_clock.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_clock.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_debian.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_debian.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_points1_disk.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_points1_disk.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_points2_gavina.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_points2_gavina.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_points3_pacmar.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_points3_pacmar.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_clock.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_clock.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_coffee.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_coffee.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_debian.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_debian.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_coffee_machine.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/item/item_coffee_machine.ani", AssetType::ANIMATION);
|
||||
}
|
||||
|
||||
{ // Titulo
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_bg_tile.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_coffee.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_crisis.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_arcade_edition.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_dust.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_dust.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/title/title_bg_tile.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/title/title_coffee.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/title/title_crisis.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/title/title_arcade_edition.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/title/title_dust.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/title/title_dust.ani", AssetType::ANIMATION);
|
||||
}
|
||||
|
||||
{ // Jugador 1
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_power.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player1.gif", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player1_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player1_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player1_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player1_power.png", AssetType::BITMAP);
|
||||
}
|
||||
|
||||
{ // Jugador 2
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_power.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player2.gif", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player2_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player2_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player2_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player2_power.png", AssetType::BITMAP);
|
||||
}
|
||||
|
||||
{ // Animaciones del jugador
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player_power.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player.ani", AssetType::ANIMATION);
|
||||
Asset::get().add(prefix + "/data/gfx/player/player_power.ani", AssetType::ANIMATION);
|
||||
}
|
||||
|
||||
// Fuentes de texto
|
||||
Asset::get()->add(prefix + "/data/font/8bithud.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/8bithud.txt", AssetType::FONT);
|
||||
Asset::get()->add(prefix + "/data/font/smb2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/smb2_palette1.pal", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/font/smb2.txt", AssetType::FONT);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25.txt", AssetType::FONT);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25_2x.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25_2x.txt", AssetType::FONT);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25_metal.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25_grey.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/font/8bithud.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/font/8bithud.txt", AssetType::FONT);
|
||||
Asset::get().add(prefix + "/data/font/smb2.gif", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/font/smb2_palette1.pal", AssetType::PALETTE);
|
||||
Asset::get().add(prefix + "/data/font/smb2.txt", AssetType::FONT);
|
||||
Asset::get().add(prefix + "/data/font/04b_25.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/font/04b_25.txt", AssetType::FONT);
|
||||
Asset::get().add(prefix + "/data/font/04b_25_2x.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/font/04b_25_2x.txt", AssetType::FONT);
|
||||
Asset::get().add(prefix + "/data/font/04b_25_metal.png", AssetType::BITMAP);
|
||||
Asset::get().add(prefix + "/data/font/04b_25_grey.png", AssetType::BITMAP);
|
||||
|
||||
// Textos
|
||||
Asset::get()->add(prefix + "/data/lang/es_ES.txt", AssetType::LANG);
|
||||
Asset::get()->add(prefix + "/data/lang/en_UK.txt", AssetType::LANG);
|
||||
Asset::get()->add(prefix + "/data/lang/ba_BA.txt", AssetType::LANG);
|
||||
Asset::get().add(prefix + "/data/lang/es_ES.txt", AssetType::LANG);
|
||||
Asset::get().add(prefix + "/data/lang/en_UK.txt", AssetType::LANG);
|
||||
Asset::get().add(prefix + "/data/lang/ba_BA.txt", AssetType::LANG);
|
||||
|
||||
// Si falta algun fichero, sale del programa
|
||||
if (!Asset::get()->check())
|
||||
if (!Asset::get().check())
|
||||
{
|
||||
throw std::runtime_error("Falta algun fichero");
|
||||
}
|
||||
@@ -601,8 +604,8 @@ void Director::runDemoGame()
|
||||
// Ejecuta la sección init
|
||||
void Director::runInit()
|
||||
{
|
||||
Audio::get()->stopMusic();
|
||||
Audio::get()->stopAllSounds();
|
||||
Audio::get().stopMusic();
|
||||
Audio::get().stopAllSounds();
|
||||
if (section::options == section::Options::RELOAD || true)
|
||||
{
|
||||
Resource::get()->reload();
|
||||
@@ -674,19 +677,19 @@ std::string Director::getLangFile(lang::Code code)
|
||||
switch (code)
|
||||
{
|
||||
case lang::Code::ba_BA:
|
||||
return Asset::get()->get("ba_BA.txt");
|
||||
return Asset::get().get("ba_BA.txt");
|
||||
break;
|
||||
case lang::Code::es_ES:
|
||||
return Asset::get()->get("es_ES.txt");
|
||||
return Asset::get().get("es_ES.txt");
|
||||
break;
|
||||
case lang::Code::en_UK:
|
||||
return Asset::get()->get("en_UK.txt");
|
||||
return Asset::get().get("en_UK.txt");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return Asset::get()->get("en_UK.txt");
|
||||
return Asset::get().get("en_UK.txt");
|
||||
}
|
||||
|
||||
#ifdef ARCADE
|
||||
|
||||
Reference in New Issue
Block a user