convertit Asset i Audio
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@@ -131,7 +131,7 @@ void Tabe::setRandomFlyPath(TabeDirection direction, int lenght)
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direction_ = direction;
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fly_distance_ = lenght;
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waiting_counter_ = 5 + rand() % 15;
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Audio::get()->playSound("tabe.wav");
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Audio::get().playSound("tabe.wav");
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constexpr float SPEED = 2.0f;
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