convertit Asset i Audio

This commit is contained in:
2025-05-27 11:06:17 +02:00
parent 9bc07b2bcb
commit ada141cb09
29 changed files with 493 additions and 472 deletions

View File

@@ -55,7 +55,7 @@ Title::Title()
Title::~Title()
{
Resource::get()->getTexture("smb2.gif")->setPalette(0);
Audio::get()->stopAllSounds();
Audio::get().stopAllSounds();
}
// Actualiza las variables del objeto
@@ -200,8 +200,8 @@ void Title::checkInput()
{
if ((state_ == TitleState::LOGO_FINISHED || ALLOW_TITLE_ANIMATION_SKIP) && !fade_->isEnabled())
{
Audio::get()->playSound("game_start.wav");
Audio::get()->fadeOutMusic(1500);
Audio::get().playSound("game_start.wav");
Audio::get().fadeOutMusic(1500);
switch (CONTROLLER.player_id)
{
case 1:
@@ -322,7 +322,7 @@ void Title::updateFade()
// Se ha pulsado para jugar
section::name = section::Name::GAME;
section::options = selection_;
Audio::get()->stopMusic();
Audio::get().stopMusic();
}
}
}
@@ -339,7 +339,7 @@ void Title::updateState()
if (game_logo_->hasFinished())
{
state_ = TitleState::LOGO_FINISHED;
Audio::get()->playMusic("title.ogg");
Audio::get().playMusic("title.ogg");
}
break;
}