Ja es por canviar el jugador que maneja el teclat "en calent" desde el service menu
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@@ -72,6 +72,9 @@ Credits::~Credits() {
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SDL_DestroyTexture(canvas_);
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resetVolume();
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Audio::get()->stopMusic();
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// Desregistra los jugadores de Options
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Options::keyboard.clearPlayers();
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}
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// Bucle principal
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@@ -326,36 +329,29 @@ void Credits::initPlayers() {
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std::vector<std::vector<std::string>> player_animations; // Vector con las animaciones del jugador
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// Texturas - Player1
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{
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std::vector<std::shared_ptr<Texture>> player_texture;
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player_texture.emplace_back(Resource::get()->getTexture("player1.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player1_power.png"));
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player_textures.push_back(player_texture);
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}
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std::vector<std::shared_ptr<Texture>> player1_textures;
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player1_textures.emplace_back(Resource::get()->getTexture("player1.gif"));
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player1_textures.emplace_back(Resource::get()->getTexture("player1_power.png"));
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player_textures.push_back(player1_textures);
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// Texturas - Player2
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{
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std::vector<std::shared_ptr<Texture>> player_texture;
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player_texture.emplace_back(Resource::get()->getTexture("player2.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player2_power.png"));
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player_textures.push_back(player_texture);
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}
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std::vector<std::shared_ptr<Texture>> player2_textures;
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player2_textures.emplace_back(Resource::get()->getTexture("player2.gif"));
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player2_textures.emplace_back(Resource::get()->getTexture("player2_power.png"));
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player_textures.push_back(player2_textures);
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// Animaciones -- Jugador
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{
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player_animations.emplace_back(Resource::get()->getAnimation("player.ani"));
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player_animations.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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}
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player_animations.emplace_back(Resource::get()->getAnimation("player.ani"));
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player_animations.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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// Crea los dos jugadores
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constexpr int PLAYER_WIDTH = 32;
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const int Y = play_area_.y + play_area_.h - PLAYER_WIDTH;
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const int Y = play_area_.y + play_area_.h - Player::WIDTH;
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constexpr bool DEMO = false;
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constexpr int AWAY_DISTANCE = 700;
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Player::Config config_player1;
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config_player1.id = Player::Id::PLAYER1;
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config_player1.x = play_area_.x - AWAY_DISTANCE - PLAYER_WIDTH;
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config_player1.x = play_area_.x - AWAY_DISTANCE - Player::WIDTH;
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config_player1.y = Y;
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config_player1.demo = DEMO;
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config_player1.play_area = &play_area_;
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@@ -380,6 +376,10 @@ void Credits::initPlayers() {
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players_.emplace_back(std::make_unique<Player>(config_player2));
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players_.back()->setWalkingState(Player::State::WALKING_LEFT);
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players_.back()->setPlayingState(Player::State::CREDITS);
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// Registra los jugadores en Options
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Options::keyboard.addPlayer(players_.at(0));
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Options::keyboard.addPlayer(players_.at(1));
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}
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// Actualiza los rectangulos negros
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