Eliminado el menu de pausa
Eliminado el menu de game over Eliminado el menu de seleccionar jugador Se puede poner pausa y salir del juego desde ambos mandos
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@@ -104,7 +104,7 @@ void Director::initInput()
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// Teclado - Otros
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input->bindKey(input_accept, SDL_SCANCODE_RETURN);
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input->bindKey(input_cancel, SDL_SCANCODE_ESCAPE);
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input->bindKey(input_pause, SDL_SCANCODE_ESCAPE);
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input->bindKey(input_pause, SDL_SCANCODE_P);
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input->bindKey(input_exit, SDL_SCANCODE_ESCAPE);
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input->bindKey(input_window_dec_size, SDL_SCANCODE_F1);
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input->bindKey(input_window_inc_size, SDL_SCANCODE_F2);
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@@ -121,7 +121,7 @@ void Director::initInput()
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input->bindGameControllerButton(input_fire_right, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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// Mando - Otros
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input->bindGameControllerButton(input_accept, SDL_CONTROLLER_BUTTON_B);
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input->bindGameControllerButton(input_accept, SDL_CONTROLLER_BUTTON_START);
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input->bindGameControllerButton(input_cancel, SDL_CONTROLLER_BUTTON_A);
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input->bindGameControllerButton(input_pause, SDL_CONTROLLER_BUTTON_START);
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input->bindGameControllerButton(input_exit, SDL_CONTROLLER_BUTTON_BACK);
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@@ -380,11 +380,6 @@ bool Director::setFileList()
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asset->add(prefix + "/data/lang/en_UK.txt", t_lang);
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asset->add(prefix + "/data/lang/ba_BA.txt", t_lang);
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// Menus
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asset->add(prefix + "/data/menu/pause.men", t_data);
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asset->add(prefix + "/data/menu/gameover.men", t_data);
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asset->add(prefix + "/data/menu/player_select.men", t_data);
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return asset->check();
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}
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