fix Input: un parellet de warnings

This commit is contained in:
2025-06-30 14:02:10 +02:00
parent 71a0fff764
commit ae20181e6f

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@@ -437,7 +437,7 @@ void Input::update()
// --- TECLADO ---
const bool *key_states = SDL_GetKeyboardState(nullptr);
for (int i = 0; i < key_bindings_.size(); ++i)
for (size_t i = 0; i < key_bindings_.size(); ++i)
{
bool key_is_down_now = key_states[key_bindings_[i].scancode];
@@ -449,7 +449,7 @@ void Input::update()
// --- MANDOS ---
for (int c = 0; c < num_gamepads_; ++c)
{
for (int i = 0; i < controller_bindings_[c].size(); ++i)
for (size_t i = 0; i < controller_bindings_[c].size(); ++i)
{
bool button_is_down_now = SDL_GetGamepadButton(connected_controllers_.at(c), controller_bindings_.at(c).at(i).button) != 0;