magic numbers: title.cpp
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@@ -38,7 +38,7 @@ struct ParamFade {
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// --- Parámetros de la pantalla de título ---
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struct ParamTitle {
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int press_start_position = GameDefaults::Title::PRESS_START_POSITION;
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int title_duration = GameDefaults::Title::DURATION;
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float title_duration = GameDefaults::Title::DURATION;
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int arcade_edition_position = GameDefaults::Title::ARCADE_EDITION_POSITION;
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int title_c_c_position = GameDefaults::Title::TITLE_C_C_POSITION;
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Color bg_color = Color::fromHex(GameDefaults::Title::BG_COLOR);
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