Revisada la carrega de recursos en game.cpp

This commit is contained in:
2024-10-18 14:07:25 +02:00
parent 8e8346b2ab
commit afe835914e
12 changed files with 101 additions and 148 deletions

View File

@@ -30,15 +30,15 @@ protected:
void animate();
// Carga la animación desde un fichero
std::vector<Animation> loadFromFile(std::string filePath);
std::vector<Animation> loadFromFile(const std::string &file_path);
// Carga la animación desde un vector
bool loadFromVector(std::vector<std::string> *source);
bool loadFromVector(const std::vector<std::string> &source);
public:
// Constructor
AnimatedSprite(std::shared_ptr<Texture> texture, const std::string &file_path);
AnimatedSprite(std::shared_ptr<Texture> texture, std::vector<std::string> *animations);
AnimatedSprite(std::shared_ptr<Texture> texture, const std::vector<std::string> &animations);
explicit AnimatedSprite(std::shared_ptr<Texture> texture);
// Destructor