Revisada la carrega de recursos en game.cpp
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@@ -7,7 +7,7 @@
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#include "texture.h" // for Texture
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// Constructor
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Balloon::Balloon(float x, float y, Uint8 kind, float vel_x, float speed, Uint16 creation_timer, std::shared_ptr<Texture> texture, std::vector<std::string> *animation)
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Balloon::Balloon(float x, float y, Uint8 kind, float vel_x, float speed, Uint16 creation_timer, std::shared_ptr<Texture> texture, const std::vector<std::string> &animation)
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: sprite_(std::make_unique<AnimatedSprite>(texture, animation)),
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pos_x_(x),
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pos_y_(y),
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