Revisada la carrega de recursos en game.cpp
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@@ -141,7 +141,7 @@ private:
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public:
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// Constructor
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Balloon(float x, float y, Uint8 kind, float vel_x, float speed, Uint16 creation_timer, std::shared_ptr<Texture> texture, std::vector<std::string> *animation);
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Balloon(float x, float y, Uint8 kind, float vel_x, float speed, Uint16 creation_timer, std::shared_ptr<Texture> texture, const std::vector<std::string> &animation);
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// Destructor
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~Balloon() = default;
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