Revisada la carrega de recursos en game.cpp

This commit is contained in:
2024-10-18 14:07:25 +02:00
parent 8e8346b2ab
commit afe835914e
12 changed files with 101 additions and 148 deletions

View File

@@ -11,7 +11,7 @@
#include "options.h"
// Constructor
Player::Player(int id, float x, int y, bool demo, SDL_Rect *play_area, std::vector<std::shared_ptr<Texture>> texture, std::vector<std::vector<std::string> *> animations)
Player::Player(int id, float x, int y, bool demo, SDL_Rect *play_area, std::vector<std::shared_ptr<Texture>> texture, const std::vector<std::vector<std::string>> &animations)
: player_sprite_(std::make_unique<AnimatedSprite>(texture[0], animations[0])),
power_sprite_(std::make_unique<AnimatedSprite>(texture[1], animations[1])),
enter_name_(std::make_unique<EnterName>()),