Arreglades les herencies de Sprite
Abans de llevar mil coses que sobren i replantejar-se estes 4 classes
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@@ -323,7 +323,7 @@ void Balloon::render()
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if (kind_ == POWER_BALL && !isBeingCreated())
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{
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auto sp = std::make_unique<Sprite>(sprite_->getRect(), sprite_->getTexture());
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auto sp = std::make_unique<Sprite>(sprite_->getPos(), sprite_->getTexture());
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sp->setSpriteClip(BALLOON_WIDTH_4, 0, BALLOON_WIDTH_4, BALLOON_WIDTH_4);
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sp->render();
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}
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