Retoques de lo anterior para ser un poco mas eficiente y ordenado

This commit is contained in:
2024-09-09 18:47:59 +02:00
parent 8465ee87fb
commit b114d75c69
2 changed files with 7 additions and 3 deletions

View File

@@ -43,6 +43,10 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Input *
#else
showFps = false;
#endif
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
displayWidth = DM.w;
displayHeight = DM.h;
// Crea los objetos
notify = new Notify(renderer, asset->get("notify.png"), asset->get("8bithud.png"), asset->get("8bithud.txt"), asset->get("notify.wav"), options);
@@ -103,9 +107,7 @@ void Screen::blit()
dbg_print(0, 0, fpstext.c_str(), 255, 255, 255);
// Resolution
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
const std::string resolution = std::to_string(DM.w) + " X " + std::to_string(DM.h);
const std::string resolution = std::to_string(displayWidth) + " X " + std::to_string(displayHeight);
dbg_print(0, 8, resolution.c_str(), 255, 255, 255);
}