diff --git a/source/director.cpp b/source/director.cpp index 6152130..5fa848c 100644 --- a/source/director.cpp +++ b/source/director.cpp @@ -54,7 +54,7 @@ Director::Director(int argc, const char *argv[]) section::name = section::Name::GAME; section::options = section::Options::GAME_PLAY_1P; #elif DEBUG - section::name = section::Name::CREDITS; + section::name = section::Name::LOGO; #else // NORMAL GAME section::name = section::Name::LOGO; section::attract_mode = section::AttractMode::TITLE_TO_DEMO; diff --git a/source/game.cpp b/source/game.cpp index 9d70c97..294abeb 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -966,7 +966,7 @@ void Game::updateBackground() // Si el juego está completado, se reduce la velocidad de las nubes if (state_ == GameState::COMPLETED) { - Stage::total_power = (Stage::total_power > 400) ? (Stage::total_power - 25) : 200; + Stage::total_power = (Stage::total_power > 200) ? (Stage::total_power - 25) : 200; } // Calcula la velocidad en función de los globos explotados y el total de globos a explotar para acabar el juego