From b1193bd8fddc05e54395a39362cf6278b7158784 Mon Sep 17 00:00:00 2001 From: Sergio Valor Date: Sun, 5 Jan 2025 09:51:33 +0100 Subject: [PATCH] =?UTF-8?q?fix:=20error=20en=20la=20seq=C3=BC=C3=A8ncia=20?= =?UTF-8?q?final=20de=20retrocedir=20en=20el=20temps?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/director.cpp | 2 +- source/game.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/source/director.cpp b/source/director.cpp index 6152130..5fa848c 100644 --- a/source/director.cpp +++ b/source/director.cpp @@ -54,7 +54,7 @@ Director::Director(int argc, const char *argv[]) section::name = section::Name::GAME; section::options = section::Options::GAME_PLAY_1P; #elif DEBUG - section::name = section::Name::CREDITS; + section::name = section::Name::LOGO; #else // NORMAL GAME section::name = section::Name::LOGO; section::attract_mode = section::AttractMode::TITLE_TO_DEMO; diff --git a/source/game.cpp b/source/game.cpp index 9d70c97..294abeb 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -966,7 +966,7 @@ void Game::updateBackground() // Si el juego está completado, se reduce la velocidad de las nubes if (state_ == GameState::COMPLETED) { - Stage::total_power = (Stage::total_power > 400) ? (Stage::total_power - 25) : 200; + Stage::total_power = (Stage::total_power > 200) ? (Stage::total_power - 25) : 200; } // Calcula la velocidad en función de los globos explotados y el total de globos a explotar para acabar el juego