push per a enviar a revisió per Doc

This commit is contained in:
2025-06-30 19:03:49 +02:00
parent 129b4855bc
commit b15dfdc7e3
73 changed files with 24 additions and 9 deletions

View File

@@ -528,6 +528,7 @@ void Player::setPlayingState(PlayerState state)
continue_ticks_ = SDL_GetTicks();
continue_counter_ = 9;
setScoreboardMode(ScoreboardMode::CONTINUE);
Audio::get()->playSound("continue_clock.wav");
break;
}
case PlayerState::WAITING:
@@ -565,6 +566,7 @@ void Player::setPlayingState(PlayerState state)
player_sprite_->setAnimationSpeed(5);
setScoreboardMode(ScoreboardMode::GAME_OVER);
Audio::get()->playSound("voice_aw_aw_aw.wav");
Audio::get()->playSound("jump.wav");
break;
}
case PlayerState::GAME_OVER:
@@ -809,6 +811,7 @@ void Player::shiftSprite()
// Hace sonar un ruido al azar
void Player::playRandomBubbleSound()
{
const std::vector<std::string> sounds = {"bubble1.wav", "bubble2.wav", "bubble3.wav", "bubble4.wav"};
Audio::get()->playSound(sounds.at(rand() % sounds.size()));
// const std::vector<std::string> sounds = {"bubble1.wav", "bubble2.wav", "bubble3.wav", "bubble4.wav"};
// Audio::get()->playSound(sounds.at(rand() % sounds.size()));
Audio::get()->playSound("jump.wav");
}