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@@ -528,6 +528,7 @@ void Player::setPlayingState(PlayerState state)
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continue_ticks_ = SDL_GetTicks();
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continue_counter_ = 9;
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setScoreboardMode(ScoreboardMode::CONTINUE);
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Audio::get()->playSound("continue_clock.wav");
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break;
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}
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case PlayerState::WAITING:
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@@ -565,6 +566,7 @@ void Player::setPlayingState(PlayerState state)
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player_sprite_->setAnimationSpeed(5);
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setScoreboardMode(ScoreboardMode::GAME_OVER);
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Audio::get()->playSound("voice_aw_aw_aw.wav");
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Audio::get()->playSound("jump.wav");
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break;
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}
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case PlayerState::GAME_OVER:
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@@ -809,6 +811,7 @@ void Player::shiftSprite()
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// Hace sonar un ruido al azar
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void Player::playRandomBubbleSound()
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{
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const std::vector<std::string> sounds = {"bubble1.wav", "bubble2.wav", "bubble3.wav", "bubble4.wav"};
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Audio::get()->playSound(sounds.at(rand() % sounds.size()));
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// const std::vector<std::string> sounds = {"bubble1.wav", "bubble2.wav", "bubble3.wav", "bubble4.wav"};
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// Audio::get()->playSound(sounds.at(rand() % sounds.size()));
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Audio::get()->playSound("jump.wav");
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}
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