afegit efecte de "colp" quan el jugador es "alcanssat" per un globo
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@@ -79,6 +79,7 @@ struct Zone {
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// Colisiones y geometría
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auto distanceSquared(int x1, int y1, int x2, int y2) -> double;
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auto getCollisionPoint(const Circle &a, const Circle &b) -> SDL_FPoint;
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auto checkCollision(const Circle &a, const Circle &b) -> bool;
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auto checkCollision(const Circle &a, const SDL_FRect &b) -> bool;
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auto checkCollision(const SDL_FRect &a, const SDL_FRect &b) -> bool;
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