afegit efecte de "colp" quan el jugador es "alcanssat" per un globo

This commit is contained in:
2025-07-25 13:45:55 +02:00
parent f001e433e0
commit b165484e03
11 changed files with 145 additions and 12 deletions

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@@ -79,6 +79,7 @@ struct Zone {
// Colisiones y geometría
auto distanceSquared(int x1, int y1, int x2, int y2) -> double;
auto getCollisionPoint(const Circle &a, const Circle &b) -> SDL_FPoint;
auto checkCollision(const Circle &a, const Circle &b) -> bool;
auto checkCollision(const Circle &a, const SDL_FRect &b) -> bool;
auto checkCollision(const SDL_FRect &a, const SDL_FRect &b) -> bool;