Pasaeta de include-what-you-use abans que es desmadre tot
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@@ -1,14 +1,16 @@
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#include "on_screen_help.h"
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#include "screen.h"
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#include "asset.h"
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#include "input.h"
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#include "sprite.h"
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#include "texture.h"
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#include "lang.h"
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#include "param.h"
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#include "dbgtxt.h"
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#include <memory> // Para std::unique_ptr
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#include "utils.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <memory> // for make_unique, unique_ptr
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#include <string> // for basic_string
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#include "asset.h" // for Asset
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#include "lang.h" // for getText
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include "utils.h" // for easeInOutSine, paramGame_t, param_t
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// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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OnScreenHelp *OnScreenHelp::onScreenHelp = nullptr;
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