Pasaeta de include-what-you-use abans que es desmadre tot

This commit is contained in:
2024-10-06 22:43:28 +02:00
parent 1c0554d4df
commit b1f936a791
7 changed files with 36 additions and 47 deletions

View File

@@ -1,14 +1,16 @@
#include "on_screen_help.h"
#include "screen.h"
#include "asset.h"
#include "input.h"
#include "sprite.h"
#include "texture.h"
#include "lang.h"
#include "param.h"
#include "dbgtxt.h"
#include <memory> // Para std::unique_ptr
#include "utils.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <memory> // for make_unique, unique_ptr
#include <string> // for basic_string
#include "asset.h" // for Asset
#include "lang.h" // for getText
#include "param.h" // for param
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "text.h" // for Text
#include "texture.h" // for Texture
#include "utils.h" // for easeInOutSine, paramGame_t, param_t
// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
OnScreenHelp *OnScreenHelp::onScreenHelp = nullptr;