Pasaeta de include-what-you-use abans que es desmadre tot
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@@ -3,14 +3,13 @@
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#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for unique_ptr
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "utils.h" // for color_t
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#include <memory>
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class Asset;
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class Sprite;
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class Text;
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class Texture;
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class Sprite; // lines 11-11
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class Text; // lines 12-12
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class Texture; // lines 13-13
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// Defines
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constexpr int SCOREBOARD_LEFT_PANEL = 0;
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