He tornat a deixar el progres del fondo que fa tope en la ultima fase, no en el final del joc
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@@ -56,7 +56,7 @@ Game::Game(Player::Id player_id, int current_stage, bool demo)
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pause_manager_(std::make_unique<PauseManager>([this](bool is_paused) { onPauseStateChanged(is_paused); })),
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stage_manager_(std::make_unique<StageManager>()),
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balloon_manager_(std::make_unique<BalloonManager>(stage_manager_.get())),
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background_(std::make_unique<Background>(stage_manager_->getTotalPowerNeededToCompleteGame())),
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background_(std::make_unique<Background>(stage_manager_->getPowerNeededToReachStage(stage_manager_->getTotalStages() - 1))),
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fade_in_(std::make_unique<Fade>()),
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fade_out_(std::make_unique<Fade>()),
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tabe_(std::make_unique<Tabe>()),
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