corregits alguns parametres de ms a s

This commit is contained in:
2025-09-24 13:56:12 +02:00
parent 3fdd61655a
commit b3f3f151da
6 changed files with 17 additions and 21 deletions

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@@ -875,12 +875,8 @@ void Player::decNameEntryCounter() {
name_entry_idle_time_accumulator_ += 1.0f;
name_entry_total_time_accumulator_ += 1.0f;
// Convierte límites de param (milisegundos) a segundos para comparación
const float NAME_ENTRY_TOTAL_TIME_S = param.game.name_entry_total_time / 1000.0f;
const float NAME_ENTRY_IDLE_TIME_S = param.game.name_entry_idle_time / 1000.0f;
if ((name_entry_total_time_accumulator_ >= NAME_ENTRY_TOTAL_TIME_S) ||
(name_entry_idle_time_accumulator_ >= NAME_ENTRY_IDLE_TIME_S)) {
if ((name_entry_total_time_accumulator_ >= param.game.name_entry_total_time) ||
(name_entry_idle_time_accumulator_ >= param.game.name_entry_idle_time)) {
name_entry_total_time_accumulator_ = 0.0f;
name_entry_idle_time_accumulator_ = 0.0f;
if (playing_state_ == State::ENTERING_NAME) {