fix: si la finestra no està visible, initShaders no fa be la faena
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@@ -41,11 +41,11 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
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info_resolution_ = std::to_string(DM.w) + " X " + std::to_string(DM.h) + " AT " + std::to_string(DM.refresh_rate) + " HZ";
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adjustRenderLogicalSize();
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// Inicializa los shaders
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initShaders();
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// Muestra la ventana
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show();
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// Inicializa los shaders
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initShaders(); // Se ha de ejecutar con la ventana visible
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}
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// Destructor
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