fix MenuRenderer: corregida la animació del cuadro del menu de servei
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@@ -1,13 +1,11 @@
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#include "menu_renderer.h"
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#include "text.h"
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#include "menu_option.h" // Necesario para acceder a las opciones
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#include "screen.h" // Para param
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#include "screen.h" // Para param
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#include <array>
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MenuRenderer::MenuRenderer(std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text)
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: element_text_(std::move(element_text)), title_text_(std::move(title_text))
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{
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}
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: element_text_(std::move(element_text)), title_text_(std::move(title_text)) {}
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void MenuRenderer::render(const ServiceMenu *menu_state)
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{
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@@ -77,6 +75,14 @@ void MenuRenderer::onLayoutChanged(const ServiceMenu *menu_state)
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resize(menu_state);
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}
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void MenuRenderer::setLayout(const ServiceMenu *menu_state)
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{
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// Cuando la lógica del menú notifica un cambio, el renderer recalcula su layout
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precalculateMenuWidths(menu_state->getAllOptions(), menu_state);
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setAnchors(menu_state);
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setSize(menu_state);
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}
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void MenuRenderer::setAnchors(const ServiceMenu *menu_state)
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{
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size_t max_entries = 0;
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@@ -99,17 +105,21 @@ void MenuRenderer::setAnchors(const ServiceMenu *menu_state)
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width_ = ServiceMenu::MIN_WIDTH_;
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height_ = upper_height_ + lower_height_;
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rect_ = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, (float)width_, (float)height_};
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}
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void MenuRenderer::resize(const ServiceMenu *menu_state)
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SDL_FRect MenuRenderer::calculateNewRect(const ServiceMenu *menu_state)
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{
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width_ = getMenuWidthForGroup(menu_state->getCurrentGroup());
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const auto &display_options = menu_state->getDisplayOptions();
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lower_height_ = ((display_options.size() > 0 ? display_options.size() - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
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height_ = upper_height_ + lower_height_;
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SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, (float)width_, (float)height_};
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return {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, (float)width_, (float)height_};
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}
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void MenuRenderer::resize(const ServiceMenu *menu_state)
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{
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SDL_FRect new_rect = calculateNewRect(menu_state);
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if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h)
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{
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@@ -126,6 +136,14 @@ void MenuRenderer::resize(const ServiceMenu *menu_state)
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options_y_ = new_rect.y + upper_height_ + lower_padding_;
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}
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void MenuRenderer::setSize(const ServiceMenu *menu_state)
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{
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SDL_FRect new_rect = calculateNewRect(menu_state);
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rect_ = new_rect;
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resizing_ = false;
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options_y_ = rect_.y + upper_height_ + lower_padding_;
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}
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void MenuRenderer::updateResizeAnimation()
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{
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if (!resizing_)
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@@ -5,25 +5,27 @@
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#include <vector>
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#include <SDL3/SDL.h>
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#include "ui/service_menu.h" // Necesario para las enums y para acceder al estado del menú
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#include "utils.h" // Para Color
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#include "utils.h" // Para Color
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// Forward declarations
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class Text;
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class MenuOption;
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class MenuRenderer {
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class MenuRenderer
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{
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public:
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MenuRenderer(std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text);
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// Métodos principales de la vista
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void render(const ServiceMenu* menu_state);
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void update(const ServiceMenu* menu_state);
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void render(const ServiceMenu *menu_state);
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void update(const ServiceMenu *menu_state);
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// Método para notificar al renderer que el layout puede haber cambiado
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void onLayoutChanged(const ServiceMenu* menu_state);
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void onLayoutChanged(const ServiceMenu *menu_state);
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void setLayout(const ServiceMenu *menu_state);
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// Getters
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const SDL_FRect& getRect() const { return rect_; }
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const SDL_FRect &getRect() const { return rect_; }
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private:
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// --- Referencias a los renderizadores de texto ---
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@@ -59,10 +61,12 @@ private:
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int group_menu_widths_[5]{};
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// --- Métodos privados de la vista ---
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void setAnchors(const ServiceMenu* menu_state);
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void resize(const ServiceMenu* menu_state);
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void setAnchors(const ServiceMenu *menu_state);
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SDL_FRect calculateNewRect(const ServiceMenu *menu_state);
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void resize(const ServiceMenu *menu_state);
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void setSize(const ServiceMenu *menu_state);
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void updateResizeAnimation();
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void precalculateMenuWidths(const std::vector<std::unique_ptr<MenuOption>>& all_options, const ServiceMenu* menu_state);
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void precalculateMenuWidths(const std::vector<std::unique_ptr<MenuOption>> &all_options, const ServiceMenu *menu_state);
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int getMenuWidthForGroup(ServiceMenu::SettingsGroup group) const;
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Color getAnimatedSelectedColor();
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void updateColorCounter();
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@@ -65,7 +65,7 @@ void ServiceMenu::reset() {
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previous_settings_group_ = SettingsGroup::MAIN;
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initializeOptions();
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updateMenu();
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renderer_->onLayoutChanged(this); // Notifica al renderer para que calcule el layout inicial
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renderer_->setLayout(this); // Notifica al renderer para que calcule el layout inicial
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}
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// --- Lógica de Navegación ---
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