shakeScreen ya no detiene la ejecución del programa
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@@ -216,10 +216,6 @@ void Scoreboard::fillBackgroundTexture()
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, 255);
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SDL_RenderFillRect(renderer, nullptr);
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// Dibuja la linea que separa el marcador de la zona de juego
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// SDL_SetRenderDrawColor(renderer, 13, 26, 43, 255);
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// SDL_RenderDrawLine(renderer, 0, 160, 255, 160);
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// PLAYER1 - SCORE
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textScoreBoard->writeCentered(offsetScoreP1Label.x, offsetScoreP1Label.y, lang->getText(53));
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textScoreBoard->writeCentered(offsetScoreP1.x, offsetScoreP1.y, updateScoreText(score1));
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