arreglats els includes en linux, falta vore que ha passat amb windows/macos
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@@ -1,8 +1,11 @@
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#include "item.h"
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#include <stdlib.h> // Para rand
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#include <algorithm> // Para clamp
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#include "animated_sprite.h" // Para AnimatedSprite
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#include "param.h" // Para Param, ParamGame, param
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class Texture; // lines 6-6
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Item::Item(ItemType type, float x, float y, SDL_FRect &play_area, std::shared_ptr<Texture> texture, const std::vector<std::string> &animation)
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