arreglats els includes en linux, falta vore que ha passat amb windows/macos

This commit is contained in:
2025-07-18 18:23:29 +02:00
parent 14e2e4bb74
commit b88019bf58
98 changed files with 528 additions and 478 deletions

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@@ -1,18 +1,18 @@
#include "player.h"
#include <SDL3/SDL.h> // Para SDL_FlipMode
#include <SDL3/SDL.h> // Para SDL_GetTicks
#include <stdlib.h> // Para rand
#include <algorithm> // Para clamp, max, min
#include <array> // Para array
#include <SDL3/SDL.h> // Para SDL_GetTicks, SDL_FlipMode, SDL_FRect
#include <stdlib.h> // Para rand
#include <algorithm> // Para clamp, max, min
#include "animated_sprite.h" // Para AnimatedSprite
#include "asset.h" // Para Asset
#include "audio.h" // Para Audio
#include "input.h" // Para InputAction
#include "audio.h" // Para JA_PlaySound
#include "manage_hiscore_table.h" // Para ManageHiScoreTable, HiScoreEntry
#include "param.h" // Para Param, ParamGame, param
#include "resource.h" // Para Resource
#include "scoreboard.h" // Para Scoreboard, ScoreboardMode
#include "scoreboard.h" // Para ScoreboardMode, Scoreboard
#include "stage.h" // Para power_can_be_added
#include "texture.h" // Para Texture
#include "manage_hiscore_table.h" // Para ManageHiScoreTable, HiScoreEntry
// Constructor
Player::Player(int id, float x, int y, bool demo, SDL_FRect &play_area, std::vector<std::shared_ptr<Texture>> texture, const std::vector<std::vector<std::string>> &animations)