corregit: flags estatics en credits.cpp i title.cpp
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@@ -65,6 +65,20 @@ class Credits {
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int initial_volume_ = Options::audio.music.volume; // Volumen inicial
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int steps_ = 0; // Pasos para reducir audio
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// --- Estado de acumuladores para animaciones ---
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struct CreditsState {
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float texture_accumulator = 0.0f;
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float balloon_accumulator = 0.0f;
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float powerball_accumulator = 0.0f;
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float black_rect_accumulator = 0.0f;
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float r = 255.0f; // UPPER_LIMIT
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float g = 0.0f; // LOWER_LIMIT
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float b = 0.0f; // LOWER_LIMIT
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float step_r = -0.5f;
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float step_g = 0.3f;
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float step_b = 0.1f;
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} credits_state_;
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// --- Rectángulos de renderizado ---
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// Texto de créditos
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SDL_FRect credits_rect_src_ = param.game.game_area.rect;
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