Reduida la dependencia de PathSprite a Sprite
Treballant en els missatges de text que ixen durant la partida
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@@ -7,34 +7,8 @@
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#include <functional>
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class Texture; // lines 3-3
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// Constructor
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PathSprite::PathSprite(std::shared_ptr<Texture> texture)
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: AnimatedSprite(texture) {}
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// Actualiza la posición y comprueba si ha llegado a su destino
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void PathSprite::update()
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{
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if (enabled_)
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{
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moveThroughCurrentPath();
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goToNextPathOrDie();
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}
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}
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// Añade un recorrido
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void PathSprite::addPath(int start, int end, PathType type, int fixed_pos, int steps, const std::function<double(double)> &easingFunction, int waiting_counter)
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{
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paths_.emplace_back(createPath(start, end, type, fixed_pos, steps, easingFunction), waiting_counter);
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}
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// Añade un recorrido
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void PathSprite::addPath(std::vector<SDL_Point> spots, int waiting_counter)
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{
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paths_.emplace_back(std::move(spots), waiting_counter);
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}
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// Devuelve un vector con los puntos que conforman la ruta
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std::vector<SDL_Point> PathSprite::createPath(int start, int end, PathType type, int fixed_pos, int steps, const std::function<double(double)> &easingFunction)
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std::vector<SDL_Point> createPath(int start, int end, PathType type, int fixed_pos, int steps, const std::function<double(double)> &easingFunction)
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{
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std::vector<SDL_Point> v;
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v.reserve(steps);
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@@ -69,6 +43,34 @@ std::vector<SDL_Point> PathSprite::createPath(int start, int end, PathType type,
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return v;
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}
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// Actualiza la posición y comprueba si ha llegado a su destino
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void PathSprite::update()
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{
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if (enabled_)
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{
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moveThroughCurrentPath();
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goToNextPathOrDie();
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}
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}
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// Añade un recorrido
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void PathSprite::addPath(Path path)
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{
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paths_.emplace_back(path);
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}
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// Añade un recorrido
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void PathSprite::addPath(int start, int end, PathType type, int fixed_pos, int steps, const std::function<double(double)> &easingFunction, int waiting_counter)
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{
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paths_.emplace_back(createPath(start, end, type, fixed_pos, steps, easingFunction), waiting_counter);
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}
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// Añade un recorrido
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void PathSprite::addPath(std::vector<SDL_Point> spots, int waiting_counter)
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{
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paths_.emplace_back(std::move(spots), waiting_counter);
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}
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// Habilita el objeto
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void PathSprite::enable()
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{
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@@ -82,7 +84,7 @@ void PathSprite::moveThroughCurrentPath()
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// Establece la posición
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const auto &p = path.spots.at(path.counter);
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MovingSprite::setPos(p.x, p.y);
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setPosition(p);
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// Comprobar si ha terminado el recorrido
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if (!path.on_destination)
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