Reduida la dependencia de PathSprite a Sprite

Treballant en els missatges de text que ixen durant la partida
This commit is contained in:
2024-10-29 20:05:05 +01:00
parent d83c05bad4
commit ba05eab79e
7 changed files with 134 additions and 113 deletions

View File

@@ -3,6 +3,7 @@
#include <iostream> // Para basic_ostream, operator<<, endl, cout, cerr
#include <stdexcept> // Para runtime_error
#include "asset.h" // Para Asset, AssetType
#include "lang.h" // Para lang
#include "jail_audio.h" // Para JA_LoadMusic, JA_LoadSound
#include "screen.h" // Para Screen
#include "text.h" // Para Text
@@ -250,7 +251,17 @@ void Resource::createTextures()
std::cout << "\n>> CREATING TEXTURES" << std::endl;
for (const auto &s : strings)
{
textures_.emplace_back(ResourceTexture(s.name, text->writeToTexture(s.text, -2)));
textures_.emplace_back(ResourceTexture(s.name, text->writeToTexture(s.text, 1, -2)));
printWithDots("Texture : ", s.name, "[ DONE ]");
}
std::vector<NameAndText> strings2X = {
NameAndText("get_ready", lang::getText(75)),
NameAndText("stages_remaining", "9 " + lang::getText(38))};
for (const auto &s : strings2X)
{
textures_.emplace_back(ResourceTexture(s.name, text->writeToTexture(s.text, 2, -2)));
printWithDots("Texture : ", s.name, "[ DONE ]");
}
}