debug JailAudioSDL3: afegida info de debug

This commit is contained in:
2025-06-27 08:52:08 +02:00
parent 1f4fdb1e05
commit ba2fa79d97

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@@ -92,13 +92,17 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{ {
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
{ {
if (fading) { if (fading)
{
int time = SDL_GetTicks(); int time = SDL_GetTicks();
if (time > (fade_start_time+fade_duration)) { if (time > (fade_start_time + fade_duration))
{
fading = false; fading = false;
JA_StopMusic(); JA_StopMusic();
return 30; return 30;
} else { }
else
{
const int time_passed = time - fade_start_time; const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration; const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent)); SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
@@ -107,14 +111,17 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
if (current_music->times != 0) if (current_music->times != 0)
{ {
if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) { if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2))
{
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length); SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
} }
if (current_music->times>0) current_music->times--; if (current_music->times > 0)
current_music->times--;
} }
else else
{ {
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic(); if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
JA_StopMusic();
} }
} }
@@ -125,17 +132,19 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{ {
if (channels[i].times != 0) if (channels[i].times != 0)
{ {
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2)) { if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2))
{
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length); SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times>0) channels[i].times--; if (channels[i].times > 0)
channels[i].times--;
} }
} }
else else
{ {
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i); if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
JA_StopChannel(i);
} }
} }
} }
return 30; return 30;
@@ -149,19 +158,23 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channel
SDL_Log("Iniciant JailAudio..."); SDL_Log("Iniciant JailAudio...");
JA_audioSpec = {format, num_channels, freq}; JA_audioSpec = {format, num_channels, freq};
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); if (!sdlAudioDevice)
SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec); sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
SDL_Log((sdlAudioDevice == 0) ? "Failed to initialize SDL audio!\n" : "OK!\n"); SDL_Log((sdlAudioDevice == 0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
for (int i=0;i<JA_MAX_SIMULTANEOUS_CHANNELS;++i) channels[i].state = JA_CHANNEL_FREE; for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
channels[i].state = JA_CHANNEL_FREE;
// SDL_PauseAudioDevice(sdlAudioDevice); // SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr); JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
} }
void JA_Quit() void JA_Quit()
{ {
if (JA_timerID) SDL_RemoveTimer(JA_timerID); if (JA_timerID)
SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); if (!sdlAudioDevice)
SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0; sdlAudioDevice = 0;
} }
@@ -193,7 +206,8 @@ JA_Music_t *JA_LoadMusic(const char* filename)
long fsize = ftell(f); long fsize = ftell(f);
fseek(f, 0, SEEK_SET); fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(fsize + 1); Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f)!=1) return NULL; if (fread(buffer, fsize, 1, f) != 1)
return NULL;
fclose(f); fclose(f);
JA_Music_t *music = JA_LoadMusic(buffer, fsize); JA_Music_t *music = JA_LoadMusic(buffer, fsize);
@@ -205,7 +219,8 @@ JA_Music_t *JA_LoadMusic(const char* filename)
void JA_PlayMusic(JA_Music_t *music, const int loop) void JA_PlayMusic(JA_Music_t *music, const int loop)
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled)
return;
JA_StopMusic(); JA_StopMusic();
@@ -215,16 +230,23 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
current_music->times = loop; current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec); current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n"); if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length))
printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n"); if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream))
{
printf("[ERROR] SDL_BindAudioStream failed: %s\n", SDL_GetError());
}
// SDL_ResumeAudioStreamDevice(current_music->stream); // SDL_ResumeAudioStreamDevice(current_music->stream);
} }
void JA_PauseMusic() void JA_PauseMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled)
if (!current_music || current_music->state == JA_MUSIC_INVALID) return; return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
current_music->state = JA_MUSIC_PAUSED; current_music->state = JA_MUSIC_PAUSED;
// SDL_PauseAudioStreamDevice(current_music->stream); // SDL_PauseAudioStreamDevice(current_music->stream);
@@ -233,8 +255,10 @@ void JA_PauseMusic()
void JA_ResumeMusic() void JA_ResumeMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled)
if (!current_music || current_music->state == JA_MUSIC_INVALID) return; return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
// SDL_ResumeAudioStreamDevice(current_music->stream); // SDL_ResumeAudioStreamDevice(current_music->stream);
@@ -243,8 +267,10 @@ void JA_ResumeMusic()
void JA_StopMusic() void JA_StopMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled)
if (!current_music || current_music->state == JA_MUSIC_INVALID) return; return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
current_music->pos = 0; current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
@@ -255,8 +281,10 @@ void JA_StopMusic()
void JA_FadeOutMusic(const int milliseconds) void JA_FadeOutMusic(const int milliseconds)
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled)
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return; return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
return;
fading = true; fading = true;
fade_start_time = SDL_GetTicks(); fade_start_time = SDL_GetTicks();
@@ -266,50 +294,54 @@ void JA_FadeOutMusic(const int milliseconds)
JA_Music_state JA_GetMusicState() JA_Music_state JA_GetMusicState()
{ {
if (!JA_musicEnabled) return JA_MUSIC_DISABLED; if (!JA_musicEnabled)
if (!current_music) return JA_MUSIC_INVALID; return JA_MUSIC_DISABLED;
if (!current_music)
return JA_MUSIC_INVALID;
return current_music->state; return current_music->state;
} }
void JA_DeleteMusic(JA_Music_t *music) void JA_DeleteMusic(JA_Music_t *music)
{ {
if (current_music == music) current_music = nullptr; if (current_music == music)
current_music = nullptr;
SDL_free(music->buffer); SDL_free(music->buffer);
if (music->stream) SDL_DestroyAudioStream(music->stream); if (music->stream)
SDL_DestroyAudioStream(music->stream);
delete music; delete music;
} }
float JA_SetMusicVolume(float volume) float JA_SetMusicVolume(float volume)
{ {
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f); JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); if (current_music)
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume; return JA_musicVolume;
} }
void JA_SetMusicPosition(float value) void JA_SetMusicPosition(float value)
{ {
if (!current_music) return; if (!current_music)
return;
current_music->pos = value * current_music->spec.freq; current_music->pos = value * current_music->spec.freq;
} }
float JA_GetMusicPosition() float JA_GetMusicPosition()
{ {
if (!current_music) return 0; if (!current_music)
return 0;
return float(current_music->pos) / float(current_music->spec.freq); return float(current_music->pos) / float(current_music->spec.freq);
} }
void JA_EnableMusic(const bool value) void JA_EnableMusic(const bool value)
{ {
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic(); if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
JA_StopMusic();
JA_musicEnabled = value; JA_musicEnabled = value;
} }
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length) JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
{ {
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
@@ -336,11 +368,16 @@ JA_Sound_t *JA_LoadSound(const char* filename)
int JA_PlaySound(JA_Sound_t *sound, const int loop) int JA_PlaySound(JA_Sound_t *sound, const int loop)
{ {
if (!JA_soundEnabled) return -1; if (!JA_soundEnabled)
return -1;
int channel = 0; int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; } while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0; {
channel++;
}
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
channel = 0;
JA_StopChannel(channel); JA_StopChannel(channel);
channels[channel].sound = sound; channels[channel].sound = sound;
@@ -357,9 +394,11 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop) int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{ {
if (!JA_soundEnabled) return -1; if (!JA_soundEnabled)
return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1; if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
return -1;
JA_StopChannel(channel); JA_StopChannel(channel);
channels[channel].sound = sound; channels[channel].sound = sound;
@@ -376,8 +415,10 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
void JA_DeleteSound(JA_Sound_t *sound) void JA_DeleteSound(JA_Sound_t *sound)
{ {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].sound == sound) JA_StopChannel(i); {
if (channels[i].sound == sound)
JA_StopChannel(i);
} }
SDL_free(sound->buffer); SDL_free(sound->buffer);
delete sound; delete sound;
@@ -385,7 +426,8 @@ void JA_DeleteSound(JA_Sound_t *sound)
void JA_PauseChannel(const int channel) void JA_PauseChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled)
return;
if (channel == -1) if (channel == -1)
{ {
@@ -410,7 +452,8 @@ void JA_PauseChannel(const int channel)
void JA_ResumeChannel(const int channel) void JA_ResumeChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled)
return;
if (channel == -1) if (channel == -1)
{ {
@@ -435,12 +478,15 @@ void JA_ResumeChannel(const int channel)
void JA_StopChannel(const int channel) void JA_StopChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled)
return;
if (channel == -1) if (channel == -1)
{ {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream); {
if (channels[i].state != JA_CHANNEL_FREE)
SDL_DestroyAudioStream(channels[i].stream);
channels[channel].stream = nullptr; channels[channel].stream = nullptr;
channels[i].state = JA_CHANNEL_FREE; channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0; channels[i].pos = 0;
@@ -449,7 +495,8 @@ void JA_StopChannel(const int channel)
} }
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{ {
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream); if (channels[channel].state != JA_CHANNEL_FREE)
SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr; channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE; channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0; channels[channel].pos = 0;
@@ -459,9 +506,11 @@ void JA_StopChannel(const int channel)
JA_Channel_state JA_GetChannelState(const int channel) JA_Channel_state JA_GetChannelState(const int channel)
{ {
if (!JA_soundEnabled) return JA_SOUND_DISABLED; if (!JA_soundEnabled)
return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID; if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
return JA_CHANNEL_INVALID;
return channels[channel].state; return channels[channel].state;
} }
@@ -481,7 +530,8 @@ void JA_EnableSound(const bool value)
{ {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{ {
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i); if (channels[i].state == JA_CHANNEL_PLAYING)
JA_StopChannel(i);
} }
JA_soundEnabled = value; JA_soundEnabled = value;
} }