afegida opció per habilitar o deshabilitar el audio desde el teclat. De moment soles desde el joc. En poder ho integraré en jail_audio
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@@ -123,6 +123,7 @@ void Director::initInput()
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input->bindKey(input_window_inc_size, SDL_SCANCODE_F2);
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input->bindKey(input_window_inc_size, SDL_SCANCODE_F2);
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input->bindKey(input_window_fullscreen, SDL_SCANCODE_F3);
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input->bindKey(input_window_fullscreen, SDL_SCANCODE_F3);
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input->bindKey(input_video_shaders, SDL_SCANCODE_F4);
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input->bindKey(input_video_shaders, SDL_SCANCODE_F4);
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input->bindKey(input_mute, SDL_SCANCODE_F5);
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input->bindKey(input_reset, SDL_SCANCODE_F10);
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input->bindKey(input_reset, SDL_SCANCODE_F10);
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const int numGamePads = input->getNumControllers();
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const int numGamePads = input->getNumControllers();
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@@ -2137,6 +2137,18 @@ void Game::checkInput()
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return;
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return;
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}
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}
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else if (input->checkInput(input_mute, DO_NOT_ALLOW_REPEAT))
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{
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const bool value = !options->audio.music.enabled;
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options->audio.music.enabled = value;
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options->audio.sound.enabled = value;
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JA_EnableMusic(value);
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JA_EnableSound(value);
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const std::string text = value ? "on" : "off";
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screen->showNotification("Audio " + text);
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return;
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}
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else if (input->checkInput(input_pause, DO_NOT_ALLOW_REPEAT))
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else if (input->checkInput(input_pause, DO_NOT_ALLOW_REPEAT))
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{
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{
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pause(!paused);
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pause(!paused);
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