Modificada la cadencia de foc sense autofire i arreglades un poc les animacions de cool_down i cooling
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@@ -37,7 +37,7 @@ private:
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std::shared_ptr<Sprite> sprite;
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std::vector<std::string> texts;
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int counter;
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NotificationStatus status;
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NotificationStatus state;
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NotificationShape shape;
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SDL_Rect rect;
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int y;
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@@ -46,7 +46,7 @@ private:
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// Constructor
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explicit Notification()
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: texture(nullptr), sprite(nullptr), texts(), counter(0), status(NotificationStatus::RISING),
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: texture(nullptr), sprite(nullptr), texts(), counter(0), state(NotificationStatus::RISING),
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shape(NotificationShape::SQUARED), rect{0, 0, 0, 0}, y(0), travel_dist(0), code("") {}
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};
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