Arreglos varios al codi
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@@ -11,17 +11,14 @@
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// Constructor
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Background::Background(SDL_Renderer *renderer)
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: renderer(renderer)
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{
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// Copia los punteros
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this->renderer = renderer;
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asset = Asset::get();
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// Carga las texturas
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buildingsTexture = new Texture(renderer, asset->get("game_buildings.png"));
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topCloudsTexture = new Texture(renderer, asset->get("game_clouds1.png"));
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bottomCloudsTexture = new Texture(renderer, asset->get("game_clouds2.png"));
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grassTexture = new Texture(renderer, asset->get("game_grass.png"));
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gradientsTexture = new Texture(renderer, asset->get("game_sky_colors.png"));
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buildingsTexture = new Texture(renderer, Asset::get()->get("game_buildings.png"));
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topCloudsTexture = new Texture(renderer, Asset::get()->get("game_clouds1.png"));
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bottomCloudsTexture = new Texture(renderer, Asset::get()->get("game_clouds2.png"));
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grassTexture = new Texture(renderer, Asset::get()->get("game_grass.png"));
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gradientsTexture = new Texture(renderer, Asset::get()->get("game_sky_colors.png"));
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// Inicializa variables
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gradientNumber = 0;
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